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What are the "must have" 3.x supplements?
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<blockquote data-quote="Aus_Snow" data-source="post: 4171698" data-attributes="member: 29112"><p>Huh. I've found Weapons of Legacy to be very much more easily modifiable so as to be useful, than the Epic Level Handbook. Yes, it needs tweaking, or overhauling really, but the ELH needs burning, or perhaps recycling (if you are 'environmentally-minded'.)</p><p></p><p>But anyway. . .</p><p></p><p>I've found the following supplements to be indispensible for running D&D 3e, but - <em>of course</em> - I don't expect they would generally be. So, in no particular order:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Crime & Punishment</strong> - An area that needed to be covered. This book does that.</li> <li data-xf-list-type="ul"><strong>Dynasties & Demagogues</strong> - As above, but this time it's politics and such.</li> <li data-xf-list-type="ul"><strong>Legends of Sorcery</strong> - Ditch the pseudo-Vancian clunker that is 3e magic (and replace it with a very neat, elegant solution for low, medium or high magic campaigns,) but use any 3e spell without alteration? Oh yeah. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></li> <li data-xf-list-type="ul"><strong>Book of Iron Might</strong> - Makes combat more interesting and varied for all, using manoeuvres, stunts, called shots and so on. . . without stressing the system or throwing things out of whack.</li> <li data-xf-list-type="ul"><strong>Hot Pursuit</strong>, and <strong>Hot Pursuit: On Foot</strong> - Chases are cool.</li> <li data-xf-list-type="ul"><strong>Book of Templates, deluxe edition</strong> - With this. . .</li> <li data-xf-list-type="ul"><strong>Advanced Bestiary</strong> - . . . and/or this, you won't <em>need</em> any more monster books. Seriously.</li> <li data-xf-list-type="ul"><strong>Nature's Wrath</strong> - Poisons, diseases and addiction, all dealt with very neatly.</li> <li data-xf-list-type="ul"><strong>Book of Broken Dreams</strong> - Stress, psychological disorders, and other things.</li> <li data-xf-list-type="ul"><strong>Immortals Handbook: appendix v5</strong> - CR, ECL and EL. . . that pretty much work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul"><strong>Unearthed Arcana</strong> - So many options, some of which are worth toying with.</li> <li data-xf-list-type="ul"><strong>From Stone to Steel</strong> - Tons of weapons and armour (it's a big book) from many different times and places, all statted up for d20 fantasy, with bits of descriptive text and illustration, sniippets of history, and the occasional added rules feature (e.g., PrC.)</li> <li data-xf-list-type="ul"><strong>Psychic's Handbook</strong> - Psychic powers, for any character (but with a dedicated class for fantasy, and one for modern) that actually <em>feel</em> like psychic powers, not just retagged spells and arcane casters.</li> <li data-xf-list-type="ul"><strong>Testament: Roleplaying in the Biblical Era</strong> - No, really. It covers a lot more ground than one might think, much of it applicable to (high or low) fantasy in general, I've found.</li> <li data-xf-list-type="ul"><strong>Tome of Horrors</strong> - Just because I <em>can</em> make just about any monster with some patience, cleverness and maybe a template, doesn't mean I would always want to (or have the time to.) This book has lots and lots of great critters, ready to go - or adapt - without all the extra garbage that so many products come with.</li> </ul><p></p><p>And that's after paring it down a bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Yikes, no wonder I'm running M&M fantasy* now, eh?</p><p></p><p>* Not that many of the above books aren't useful for that too, mind you.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4171698, member: 29112"] Huh. I've found Weapons of Legacy to be very much more easily modifiable so as to be useful, than the Epic Level Handbook. Yes, it needs tweaking, or overhauling really, but the ELH needs burning, or perhaps recycling (if you are 'environmentally-minded'.) But anyway. . . I've found the following supplements to be indispensible for running D&D 3e, but - [I]of course[/I] - I don't expect they would generally be. So, in no particular order: [list][*][B]Crime & Punishment[/B] - An area that needed to be covered. This book does that. [*][B]Dynasties & Demagogues[/B] - As above, but this time it's politics and such. [*][B]Legends of Sorcery[/B] - Ditch the pseudo-Vancian clunker that is 3e magic (and replace it with a very neat, elegant solution for low, medium or high magic campaigns,) but use any 3e spell without alteration? Oh yeah. :cool: [*][B]Book of Iron Might[/B] - Makes combat more interesting and varied for all, using manoeuvres, stunts, called shots and so on. . . without stressing the system or throwing things out of whack. [*][B]Hot Pursuit[/B], and [B]Hot Pursuit: On Foot[/B] - Chases are cool. [*][B]Book of Templates, deluxe edition[/B] - With this. . . [*][B]Advanced Bestiary[/B] - . . . and/or this, you won't [I]need[/I] any more monster books. Seriously. [*][B]Nature's Wrath[/B] - Poisons, diseases and addiction, all dealt with very neatly. [*][B]Book of Broken Dreams[/B] - Stress, psychological disorders, and other things. [*][B]Immortals Handbook: appendix v5[/B] - CR, ECL and EL. . . that pretty much work! :) [*][B]Unearthed Arcana[/B] - So many options, some of which are worth toying with. [*][B]From Stone to Steel[/B] - Tons of weapons and armour (it's a big book) from many different times and places, all statted up for d20 fantasy, with bits of descriptive text and illustration, sniippets of history, and the occasional added rules feature (e.g., PrC.) [*][B]Psychic's Handbook[/B] - Psychic powers, for any character (but with a dedicated class for fantasy, and one for modern) that actually [I]feel[/I] like psychic powers, not just retagged spells and arcane casters. [*][B]Testament: Roleplaying in the Biblical Era[/B] - No, really. It covers a lot more ground than one might think, much of it applicable to (high or low) fantasy in general, I've found. [*][B]Tome of Horrors[/B] - Just because I [I]can[/I] make just about any monster with some patience, cleverness and maybe a template, doesn't mean I would always want to (or have the time to.) This book has lots and lots of great critters, ready to go - or adapt - without all the extra garbage that so many products come with.[/list] And that's after paring it down a bit. :D Yikes, no wonder I'm running M&M fantasy* now, eh? * Not that many of the above books aren't useful for that too, mind you. [/QUOTE]
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