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General Tabletop Discussion
*TTRPGs General
What are the new 'Classics'?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5705621" data-attributes="member: 64209"><p>I think, to be a classic, something needs to be at least some of the following:</p><p> </p><p>1. Widely used.</p><p>2. If not widely used, widely known about.</p><p>3. Quality.</p><p>4. If not "quality", very fun, or very notable (Tomb of Horrors gets points for deadliness).</p><p>5. Innovative (perhaps the first of its kind ever, or the first of its kind for a new edition).</p><p>6. Worth talking about/dramatic.</p><p> </p><p> </p><p>Given those criteria, I'd say things that hit at least some of those from 3e on are:</p><p> </p><p>1. Ptolus (beloved, giant, and innovative).</p><p>2. Return to the Temple of Elemental Evil (building on a prior classic, a megadungeon, and a collector's item now).</p><p>3. Kingmaker (maybe). If this inspires/informs sandbox style adventure paths in the future, it might fit the bill. Only time will tell for this one.</p><p>4. Shackled City. The first ever AP.</p><p>5. Keep on the Shadowfell (not widely regarded as awesome, but a TON of exposure, and cleaned up a bit, and available for free now).</p><p> </p><p> </p><p>I think that most people on these forums will recognize, and know at least a bit about, those adventures in the way that "classic" adventures are remembered.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5705621, member: 64209"] I think, to be a classic, something needs to be at least some of the following: 1. Widely used. 2. If not widely used, widely known about. 3. Quality. 4. If not "quality", very fun, or very notable (Tomb of Horrors gets points for deadliness). 5. Innovative (perhaps the first of its kind ever, or the first of its kind for a new edition). 6. Worth talking about/dramatic. Given those criteria, I'd say things that hit at least some of those from 3e on are: 1. Ptolus (beloved, giant, and innovative). 2. Return to the Temple of Elemental Evil (building on a prior classic, a megadungeon, and a collector's item now). 3. Kingmaker (maybe). If this inspires/informs sandbox style adventure paths in the future, it might fit the bill. Only time will tell for this one. 4. Shackled City. The first ever AP. 5. Keep on the Shadowfell (not widely regarded as awesome, but a TON of exposure, and cleaned up a bit, and available for free now). I think that most people on these forums will recognize, and know at least a bit about, those adventures in the way that "classic" adventures are remembered. [/QUOTE]
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What are the new 'Classics'?
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