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What are the no-goes for you?
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<blockquote data-quote="Loonook" data-source="post: 4855655" data-attributes="member: 1861"><p>I am a (reforming to non) smoker... so I wouldn't imagine stopping players from smoking... or doing most things at a table when I'm DMing. However, if you want to be part of a group in this sort of gaming environment... it may be best to follow any specific group's restrictions. Alcohol? If all of the players are of the age of majority... surreptitious drinking at table has happened (of course unbeknowst to those of legal age) at some of my games... </p><p></p><p>Drinking, other things are completely fine unless they destroy the game. Usually I give a rewind to any player at the beginning of a campaign and a group rewind when everyone is having... a very bad day.</p><p></p><p>Playing with spouses or SOs works as long as there isn't preferential treatment... of course, let he who has not conned his SO into a game cast the first stone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p></p><p>Usually these sorts of out-of-game considerations are made pre-campaign, and up for debate after each major arc is completed. My major pet peeves are:</p><p></p><p>- Changing the entire setting to fit your character in. I don't mind adding a clan, a merchant house, etc. into the game... don't ask me to recreate an entire nation-state for player amusement. As a DM I love player additions to the game, but if we have a specific feel going don't introduce something completely antithetical to the game's conceits for your own amusement.</p><p></p><p>- Making over-connected characters. I'm not going to bring in DMPCs in the game... please don't build the character who is the long-lost brother of the King, half-nephew of the Big Bad, and great-great-grandson of the God of Epic Smiting... unless approved by the DM (which isn't happening unless we're running some sort of Saga-styled campaign with large amounts of divine intrigue).</p><p></p><p>As a player? DMPCs, large-scale moodswings... plenty of other things. Though sadly I most get to be the DM... and so mostly I'm player-peeved <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4855655, member: 1861"] I am a (reforming to non) smoker... so I wouldn't imagine stopping players from smoking... or doing most things at a table when I'm DMing. However, if you want to be part of a group in this sort of gaming environment... it may be best to follow any specific group's restrictions. Alcohol? If all of the players are of the age of majority... surreptitious drinking at table has happened (of course unbeknowst to those of legal age) at some of my games... Drinking, other things are completely fine unless they destroy the game. Usually I give a rewind to any player at the beginning of a campaign and a group rewind when everyone is having... a very bad day. Playing with spouses or SOs works as long as there isn't preferential treatment... of course, let he who has not conned his SO into a game cast the first stone :). Usually these sorts of out-of-game considerations are made pre-campaign, and up for debate after each major arc is completed. My major pet peeves are: - Changing the entire setting to fit your character in. I don't mind adding a clan, a merchant house, etc. into the game... don't ask me to recreate an entire nation-state for player amusement. As a DM I love player additions to the game, but if we have a specific feel going don't introduce something completely antithetical to the game's conceits for your own amusement. - Making over-connected characters. I'm not going to bring in DMPCs in the game... please don't build the character who is the long-lost brother of the King, half-nephew of the Big Bad, and great-great-grandson of the God of Epic Smiting... unless approved by the DM (which isn't happening unless we're running some sort of Saga-styled campaign with large amounts of divine intrigue). As a player? DMPCs, large-scale moodswings... plenty of other things. Though sadly I most get to be the DM... and so mostly I'm player-peeved :). Slainte, -Loonook. [/QUOTE]
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