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What are the no-goes for you?
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<blockquote data-quote="maddman75" data-source="post: 4855800" data-attributes="member: 2673"><p>Well, I'm a smoker but we even go outside at my house. Having some beers is fine, as long as people aren't getting drunk. Wanting to ban relationships is weird to me, as I've always gamed with couples and never had any problems. So what's my no-goes?</p><p></p><p>- Social retardation. I know, our hobby is beloved by the socially maladjusted and I do have a lot of nerd sympathy. But it does reach a point where someone's inappropriate, rude behavior will interfere with my enjoyment of the game. So yes, I've had to tell people "I'm sorry, but you're just not cool enough to play Dungeons & Dragons with me."</p><p></p><p>- Refusing to speak in character. This is a hypothetical one, because I've never encountered it. But according to the internet some people play roleplaying games without ever speaking in character, which is the activity I most associate with roleplaying. To each his own, but it would weird me out and I'd find it very disruptive.</p><p></p><p>- Railroading. When I play, I don't want to play 'guess what the GM thinks is the only solution to this situation'. Give me a problem and let me and mine figure out a way to deal with it, and give us the consequences. I'm more of a character-driven kind of guy, which means I really don't care about your plot or your setting except as it lets me explore my character. (And I take the same attitude when GMing).</p><p></p><p>- Excessive powergaming/rules lawyering. I don't care how much damage you do, how awesome your 'build' is, or whatever. It really isn't interesting and if you derail the game going on about it, or constantly arguing with the GM over rules minutae we're going to have a problem.</p><p></p><p>I think more important than GM, setting, or system is being on the same page as the people you're gaming with. There's nothing wrong with people who fall into the above categories (except the first one, in which case you got bigger problems than getting into a roleplaying game), but that doesn't mean they'd have a good time with my group.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4855800, member: 2673"] Well, I'm a smoker but we even go outside at my house. Having some beers is fine, as long as people aren't getting drunk. Wanting to ban relationships is weird to me, as I've always gamed with couples and never had any problems. So what's my no-goes? - Social retardation. I know, our hobby is beloved by the socially maladjusted and I do have a lot of nerd sympathy. But it does reach a point where someone's inappropriate, rude behavior will interfere with my enjoyment of the game. So yes, I've had to tell people "I'm sorry, but you're just not cool enough to play Dungeons & Dragons with me." - Refusing to speak in character. This is a hypothetical one, because I've never encountered it. But according to the internet some people play roleplaying games without ever speaking in character, which is the activity I most associate with roleplaying. To each his own, but it would weird me out and I'd find it very disruptive. - Railroading. When I play, I don't want to play 'guess what the GM thinks is the only solution to this situation'. Give me a problem and let me and mine figure out a way to deal with it, and give us the consequences. I'm more of a character-driven kind of guy, which means I really don't care about your plot or your setting except as it lets me explore my character. (And I take the same attitude when GMing). - Excessive powergaming/rules lawyering. I don't care how much damage you do, how awesome your 'build' is, or whatever. It really isn't interesting and if you derail the game going on about it, or constantly arguing with the GM over rules minutae we're going to have a problem. I think more important than GM, setting, or system is being on the same page as the people you're gaming with. There's nothing wrong with people who fall into the above categories (except the first one, in which case you got bigger problems than getting into a roleplaying game), but that doesn't mean they'd have a good time with my group. [/QUOTE]
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