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What are the no-goes for you?
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<blockquote data-quote="amysrevenge" data-source="post: 4856131" data-attributes="member: 61298"><p>Some of my things have already been mentioned.</p><p></p><p>1) Evil campaign. I've heard of this working, in a "my friend's cousin's co-worker ran an evil campaign that worked out fine" kind of way, but I've never seen this work myself. About half of high school was this type of game for me, and I hated it the whole time.</p><p></p><p>2) Any sort of PvP sub-element to games. This one can more certainly be made to work, with PCs in competing factions with divergent goals. I just don't like it myself, that's all.</p><p></p><p>3) What I think of as "old school" (which is almost certainly NOT what other people consider to be "old school") gaming where the atmosphere is GM vs Players. I prefer Scenario vs. Characters, with the GM as neutral arbiter. I don't enjoy games where Player skill is tested preferentially over Character skill (although the odd anachronistic puzzle is OK, I tend to not really enjoy them), and I would abandon this sort of game as soon as possible. I don't expect that this dislike is universal, or even prevalent. It's just true for me.</p><p></p><p>4) Any game that takes itself too seriously. This is a friggin hobby. I'm here to have fun, which for me involves laughing a lot. I want to play in a group where fart jokes are always appropriate.</p></blockquote><p></p>
[QUOTE="amysrevenge, post: 4856131, member: 61298"] Some of my things have already been mentioned. 1) Evil campaign. I've heard of this working, in a "my friend's cousin's co-worker ran an evil campaign that worked out fine" kind of way, but I've never seen this work myself. About half of high school was this type of game for me, and I hated it the whole time. 2) Any sort of PvP sub-element to games. This one can more certainly be made to work, with PCs in competing factions with divergent goals. I just don't like it myself, that's all. 3) What I think of as "old school" (which is almost certainly NOT what other people consider to be "old school") gaming where the atmosphere is GM vs Players. I prefer Scenario vs. Characters, with the GM as neutral arbiter. I don't enjoy games where Player skill is tested preferentially over Character skill (although the odd anachronistic puzzle is OK, I tend to not really enjoy them), and I would abandon this sort of game as soon as possible. I don't expect that this dislike is universal, or even prevalent. It's just true for me. 4) Any game that takes itself too seriously. This is a friggin hobby. I'm here to have fun, which for me involves laughing a lot. I want to play in a group where fart jokes are always appropriate. [/QUOTE]
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