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What are the no-goes for you?
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<blockquote data-quote="Lord Mhoram" data-source="post: 4856560" data-attributes="member: 4789"><p>Mine - and yeah, I can get picky (for the last 20 years we have hosted the game group, so that helps).</p><p></p><p>No smokers... and I don't mean no smoking - my wife (and she and I game together) has asthma bad enough that being in a room with a smoker who hasn't lit up in the last two hours (but has not showered or changed closed since then) can trigger an attack. Health first. </p><p></p><p>No alcohol or drugs. During or playing with anyone under the influence. Both the wife and I are teetotalers, and every game where any kind of mind altering substance was involved ended up a complete disaster, so we just won't game with a group that does this - and we ban it at our house.</p><p></p><p>"R" rated gaming - explicit descriptions of Violence, gore, or sex. I'm outa there.</p><p></p><p>Games where the PCs are not "true blue heroes" saving the day. I get enough shades of grey in the real world, I game to escape that kind of stuff (genre wise we tend to play 4-color supers and save-the-world high fantasy). Evil games are right out.</p><p></p><p>Players that don't know the rules well enough to keep the game flowing. Big pet peeve - a new player, hey that's okay, but they can learn to get better. We primarily play the HERO system, and aside from the new guy who is learning the rules, we all have over 17 years experience with the system. That is the way we like it - knowing the rules means we can use our time at the game roleplaying and combat, not looking up rules.</p><p></p><p>No inter-party conflict. I have no interest in a game where the PCs are not working together for a common goal.</p><p></p><p>As a GM, there are no evil characters. And back in the days of 3.x no neutral ones either. Good or nothing. I also do not do the note thing - anything that the player wants to communicate with the GM can be done in front of the other players - they are adult enough not to act on the info, but it pretty much gets rid of interparty conflict.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 4856560, member: 4789"] Mine - and yeah, I can get picky (for the last 20 years we have hosted the game group, so that helps). No smokers... and I don't mean no smoking - my wife (and she and I game together) has asthma bad enough that being in a room with a smoker who hasn't lit up in the last two hours (but has not showered or changed closed since then) can trigger an attack. Health first. No alcohol or drugs. During or playing with anyone under the influence. Both the wife and I are teetotalers, and every game where any kind of mind altering substance was involved ended up a complete disaster, so we just won't game with a group that does this - and we ban it at our house. "R" rated gaming - explicit descriptions of Violence, gore, or sex. I'm outa there. Games where the PCs are not "true blue heroes" saving the day. I get enough shades of grey in the real world, I game to escape that kind of stuff (genre wise we tend to play 4-color supers and save-the-world high fantasy). Evil games are right out. Players that don't know the rules well enough to keep the game flowing. Big pet peeve - a new player, hey that's okay, but they can learn to get better. We primarily play the HERO system, and aside from the new guy who is learning the rules, we all have over 17 years experience with the system. That is the way we like it - knowing the rules means we can use our time at the game roleplaying and combat, not looking up rules. No inter-party conflict. I have no interest in a game where the PCs are not working together for a common goal. As a GM, there are no evil characters. And back in the days of 3.x no neutral ones either. Good or nothing. I also do not do the note thing - anything that the player wants to communicate with the GM can be done in front of the other players - they are adult enough not to act on the info, but it pretty much gets rid of interparty conflict. [/QUOTE]
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