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What are the no-goes for you?
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<blockquote data-quote="Mort" data-source="post: 4856730" data-attributes="member: 762"><p>Because in 22 years of gaming I can think of maybe only 1 or 2 people who didn't take PvP way too personally. It has never, as far as I recall, actually contributed to a game. PvP has however led to hurt feelings and broken groups. A caveat, of course, comes with games with PCs actively competing, but those tend to be 1 shots or very short campaigns. </p><p></p><p></p><p></p><p>Competition, ribbing, trying to one-up each other can be great fun, and is not really PvP in the sense that you're not trying to get anyone killed.</p><p></p><p></p><p></p><p></p><p>If your agenda involves getting one of the other PCs killed then (in all likelihood) you are having fun at the expense of one of the other players and to me that's a firm no-go.</p><p></p><p></p><p></p><p>There should be a balance between letting a player play the character they want and letting them disrupt the fun of others. If the character someone wants is disruptive to the other players, to me that's bad and a no-go.</p><p></p><p></p><p></p><p>Note passing is a different issue for me. The problem is that it usually just slows down the game too much for my taste.</p></blockquote><p></p>
[QUOTE="Mort, post: 4856730, member: 762"] Because in 22 years of gaming I can think of maybe only 1 or 2 people who didn't take PvP way too personally. It has never, as far as I recall, actually contributed to a game. PvP has however led to hurt feelings and broken groups. A caveat, of course, comes with games with PCs actively competing, but those tend to be 1 shots or very short campaigns. Competition, ribbing, trying to one-up each other can be great fun, and is not really PvP in the sense that you're not trying to get anyone killed. If your agenda involves getting one of the other PCs killed then (in all likelihood) you are having fun at the expense of one of the other players and to me that's a firm no-go. There should be a balance between letting a player play the character they want and letting them disrupt the fun of others. If the character someone wants is disruptive to the other players, to me that's bad and a no-go. Note passing is a different issue for me. The problem is that it usually just slows down the game too much for my taste. [/QUOTE]
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