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What are the no-goes for you?
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<blockquote data-quote="Olaf the Stout" data-source="post: 4856748" data-attributes="member: 13703"><p>I was going to post mine but this comes pretty close to what I was going to post.</p><p></p><p>I hate smoking but if one of my players wanted to smoke they could do so as long it was outside. Thankfully none of my players smoke so this is a non-issue.</p><p></p><p>Drinking during a game and being drunk during a game are two very different things. I have one player that occasionally brings a couple of pre-mixed bourbons to the game. Another player has had a couple of beers during the game when we had a full game session. None of the players have ever gotten drunk though. I don't imagine that would make for a very good game.</p><p></p><p>Drugs are a no-go for me.</p><p></p><p>The last point that Mouse brings up is thankfully one that I've never come across. I would be out of the game (or booting players out) if it did ever occur.</p><p></p><p>A couple of others that I would add are:</p><p></p><p>DM's playing favourites.</p><p></p><p>That's great that you're friends or boyfriend/girlfriend outside of the game. I can deal with that. However, if friendships/relationships outside of the game lead to favourtism in the actual game I'm outta here. I have been the DM for basically the last 3-4 years so this hasn't really come up.</p><p></p><p>Players that want the DM to change the rules to how they are used to playing.</p><p></p><p>I had one player that didn't like some of the 3.xE rules and wanted me to change them. Some things, like moving spells back to their 3.0E durations, I allowed. Others, like not allowing bad guys to have critical hits, I denied. However, once I allowed a couple of changes I was constantly bombarded with his gripes about the 3.5E rules and how if I let him change X the game would be better.</p><p></p><p>Playing D&D is fun. Constantly wasting time arguing about changes to the rules is not. Never again for me.</p><p></p><p>Players that constantly argue with the DM over rules interpretations during session.</p><p></p><p>I admit that I'm not always right. Sometimes DM's make mistakes on rules during sessions. I'm happy to have a brief discussion about a rule during the session but once that discussion is had and I make a decision, it is done. I'll happily discuss it out of session but for now you'll just have to abide by decision, even if you think it's wrong. I've wasted too much time arguing rules interpretations during sessions to put up with it any more.</p><p></p><p>Those last 2 no-goes are just due to one bad experience I had with a player. However I won't be making the same mistake twice.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4856748, member: 13703"] I was going to post mine but this comes pretty close to what I was going to post. I hate smoking but if one of my players wanted to smoke they could do so as long it was outside. Thankfully none of my players smoke so this is a non-issue. Drinking during a game and being drunk during a game are two very different things. I have one player that occasionally brings a couple of pre-mixed bourbons to the game. Another player has had a couple of beers during the game when we had a full game session. None of the players have ever gotten drunk though. I don't imagine that would make for a very good game. Drugs are a no-go for me. The last point that Mouse brings up is thankfully one that I've never come across. I would be out of the game (or booting players out) if it did ever occur. A couple of others that I would add are: DM's playing favourites. That's great that you're friends or boyfriend/girlfriend outside of the game. I can deal with that. However, if friendships/relationships outside of the game lead to favourtism in the actual game I'm outta here. I have been the DM for basically the last 3-4 years so this hasn't really come up. Players that want the DM to change the rules to how they are used to playing. I had one player that didn't like some of the 3.xE rules and wanted me to change them. Some things, like moving spells back to their 3.0E durations, I allowed. Others, like not allowing bad guys to have critical hits, I denied. However, once I allowed a couple of changes I was constantly bombarded with his gripes about the 3.5E rules and how if I let him change X the game would be better. Playing D&D is fun. Constantly wasting time arguing about changes to the rules is not. Never again for me. Players that constantly argue with the DM over rules interpretations during session. I admit that I'm not always right. Sometimes DM's make mistakes on rules during sessions. I'm happy to have a brief discussion about a rule during the session but once that discussion is had and I make a decision, it is done. I'll happily discuss it out of session but for now you'll just have to abide by decision, even if you think it's wrong. I've wasted too much time arguing rules interpretations during sessions to put up with it any more. Those last 2 no-goes are just due to one bad experience I had with a player. However I won't be making the same mistake twice. Olaf the Stout [/QUOTE]
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