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What are the no-goes for you?
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<blockquote data-quote="Phat Lute" data-source="post: 4866735" data-attributes="member: 84524"><p>The one time I walked out of a game and never came back, it was this, after four months with the group. We found out, in character from an informant, that the combat-oriented member of the group was really an assassin. Her mission: to find out everything the rest of the PCs knew about the main plot, then kill us in our sleep.</p><p></p><p>The player was the GM's friend, and we played at this player's house. I guess he thought this was license to do whatever he wanted. We decided to keep going, we each had invested four months to a year on our characters, but we weren't just going to wait for this guy's character to kill us, either. We had his character meet ours in a warehouse to confront her about what we learned. When we started talking, she attacked us. I survived (in truth I wasn't really standing in front of her talking), and as I had more or less freeform illusion powers she had no defense against and was the sneaky, tactical player, I was the one she wanted to kill the most. I filled the room with illusory duplicates of myself and then left. As I left, my character's illusory dupes all turned to her and said, "Sooner or later, you're going to have to cross the street.". (Code for: The light will look green, and you won't see the bus until it hits you.)</p><p></p><p>The player (a grown man) freaked, threw a tantrum, and told me to leave. I did, and never came back.</p><p></p><p>I would not go through that again.</p></blockquote><p></p>
[QUOTE="Phat Lute, post: 4866735, member: 84524"] The one time I walked out of a game and never came back, it was this, after four months with the group. We found out, in character from an informant, that the combat-oriented member of the group was really an assassin. Her mission: to find out everything the rest of the PCs knew about the main plot, then kill us in our sleep. The player was the GM's friend, and we played at this player's house. I guess he thought this was license to do whatever he wanted. We decided to keep going, we each had invested four months to a year on our characters, but we weren't just going to wait for this guy's character to kill us, either. We had his character meet ours in a warehouse to confront her about what we learned. When we started talking, she attacked us. I survived (in truth I wasn't really standing in front of her talking), and as I had more or less freeform illusion powers she had no defense against and was the sneaky, tactical player, I was the one she wanted to kill the most. I filled the room with illusory duplicates of myself and then left. As I left, my character's illusory dupes all turned to her and said, "Sooner or later, you're going to have to cross the street.". (Code for: The light will look green, and you won't see the bus until it hits you.) The player (a grown man) freaked, threw a tantrum, and told me to leave. I did, and never came back. I would not go through that again. [/QUOTE]
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