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What are the odds of getting a good GM at Gencon?
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<blockquote data-quote="Drew" data-source="post: 310811" data-attributes="member: 1314"><p>But it is up to the DM to ensure, or at least help, ensure that you are having fun. Especially in a competitive situation where part of the fun is trying to win. If you mess up rules and that ends up in the party getting screwed, then you are hurting their fun. If you are trying your hardest and the only thing that keeps you from advancing is a bad DM call, wouldn't that tick you off?</p><p></p><p>I'm not bitching about the second DM. He was a nice guy, and seemed to have really good rules knowledge. Its just that he kind of screwed us a little. Not on purpose, but it was frustrating. The main problem had to do with the adventure which, in fact, sucked rocks. So, nothing against the second guy. He was alright, just stuck with a bad adventure and a bad rules call. He did try to make up for it in the end.</p><p></p><p>It would have made it better if he had dressed things up a bit. If I'm going to fight ordinary skeletons with my 9th level character at least try to make them sound kind of scary. None of this "it misses, you hit, it misses" nonsense. Again, he didn't suck, its just that he didn't do anything to enliven the adventure. He was a mediocre DM, and that combined with a bad adventure made for a crappy session.</p><p></p><p>The guy at the Dungeon Delve was a moron. No two ways about it.</p></blockquote><p></p>
[QUOTE="Drew, post: 310811, member: 1314"] But it is up to the DM to ensure, or at least help, ensure that you are having fun. Especially in a competitive situation where part of the fun is trying to win. If you mess up rules and that ends up in the party getting screwed, then you are hurting their fun. If you are trying your hardest and the only thing that keeps you from advancing is a bad DM call, wouldn't that tick you off? I'm not bitching about the second DM. He was a nice guy, and seemed to have really good rules knowledge. Its just that he kind of screwed us a little. Not on purpose, but it was frustrating. The main problem had to do with the adventure which, in fact, sucked rocks. So, nothing against the second guy. He was alright, just stuck with a bad adventure and a bad rules call. He did try to make up for it in the end. It would have made it better if he had dressed things up a bit. If I'm going to fight ordinary skeletons with my 9th level character at least try to make them sound kind of scary. None of this "it misses, you hit, it misses" nonsense. Again, he didn't suck, its just that he didn't do anything to enliven the adventure. He was a mediocre DM, and that combined with a bad adventure made for a crappy session. The guy at the Dungeon Delve was a moron. No two ways about it. [/QUOTE]
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What are the odds of getting a good GM at Gencon?
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