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What are the opinions on Ptolus?
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<blockquote data-quote="A'koss" data-source="post: 2936771" data-attributes="member: 840"><p>Typically, I rarely have an ambivalent opinion when it comes to Monte's (and by extension Malhavoc's) work. Either I love it (Planescape, Iron Heroes [he may not have written it, but he was the "creative director" behind it], Arcana Unearthed [the rules, not his love for furries <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ], Banewarrens, Beyond Countless Doorways, A Paladin in Hell...) or I really, really don't (Diamond Throne, Chaostech). </p><p></p><p>Ptolus however is his first "big" release that puts me square into the ambivalent camp. Here you have (by all accounts) a highly ambitious, highly organized and highly detailed D&D city with loads of extras... <em>crippled </em>in my eyes by the fact that it is, after all the hype, just another generic fantasy city.</p><p></p><p>I've been gaming since 1980 and I gotta tell say, I already have more generic city material than I'll ever use. If this book was released in the early days of 3e, I'd have been more tempted (even if just for all the statted out NPCs). But these are the sunset years for 3e and there's just no hook in it for me. If it was really original (a la Sigil) with loads of unique flavor and concept he mighta' got me, but not for this.</p><p></p><p>Nothin' worse than seeing a great product on the market I have absolutely no use for... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="A'koss, post: 2936771, member: 840"] Typically, I rarely have an ambivalent opinion when it comes to Monte's (and by extension Malhavoc's) work. Either I love it (Planescape, Iron Heroes [he may not have written it, but he was the "creative director" behind it], Arcana Unearthed [the rules, not his love for furries :p ], Banewarrens, Beyond Countless Doorways, A Paladin in Hell...) or I really, really don't (Diamond Throne, Chaostech). Ptolus however is his first "big" release that puts me square into the ambivalent camp. Here you have (by all accounts) a highly ambitious, highly organized and highly detailed D&D city with loads of extras... [I]crippled [/I]in my eyes by the fact that it is, after all the hype, just another generic fantasy city. I've been gaming since 1980 and I gotta tell say, I already have more generic city material than I'll ever use. If this book was released in the early days of 3e, I'd have been more tempted (even if just for all the statted out NPCs). But these are the sunset years for 3e and there's just no hook in it for me. If it was really original (a la Sigil) with loads of unique flavor and concept he mighta' got me, but not for this. Nothin' worse than seeing a great product on the market I have absolutely no use for... :( [/QUOTE]
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