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What are the pitfalls of eliminating saving throws in 5e?
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<blockquote data-quote="squibbles" data-source="post: 8462717" data-attributes="member: 6937590"><p>Awesome, thanks for that.</p><p></p><p></p><p>Those consequences all feel like good things to me, especially if players did their score targeting meta-game within the setting fiction.</p><p></p><p>Also, looking at it laid out that way, “True” NADs (and saving throws too) have a really anemic progression, even for proficient saves.</p><p></p><p></p><p>Good point. But it's easy enough to avoid giving PCs those kinds of items.</p><p></p><p></p><p>Huh. In the 8 + ability mod + prof mod setup, that would create an interesting symmetry between defensive and offensive progression, since both would come principally from ASIs--though I'm not sure I really like that.</p><p></p><p>Thanks for your reply, it's good food for thought.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8462717, member: 6937590"] Awesome, thanks for that. Those consequences all feel like good things to me, especially if players did their score targeting meta-game within the setting fiction. Also, looking at it laid out that way, “True” NADs (and saving throws too) have a really anemic progression, even for proficient saves. Good point. But it's easy enough to avoid giving PCs those kinds of items. Huh. In the 8 + ability mod + prof mod setup, that would create an interesting symmetry between defensive and offensive progression, since both would come principally from ASIs--though I'm not sure I really like that. Thanks for your reply, it's good food for thought. [/QUOTE]
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What are the pitfalls of eliminating saving throws in 5e?
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