Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the pitfalls of eliminating saving throws in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="squibbles" data-source="post: 8463514" data-attributes="member: 6937590"><p>Yeah, there's a rock paper scissors element to this house rule. If you have the right spell or feature for the right enemy, then the effect goes through easily--but if not, too bad. It has a kinda witcher-y element to it, where identifying enemy weaknesses is important. That probably necessitates thinking about the way encounters happen, so that PCs have the opportunity to figure out what they should be doing. It also creates meta-game knowledge issues, advantaging players who know the MM.</p><p></p><p>For those PCs that don't have a lot of flexibility in what they target--it might be fine. If the balance of easy to hit targets and hard to hit targets is reasonable, it might just mean that gameplay is very feast or famine. I don't have a sense of how much fun it would actually be to play with this kind of setup--it might make being a monk just... miserable. Features that target constitution and strength suffer a lot more than others--since monsters usually have good scores--maybe the simple solution would be to have monks' stunning strike and other similarly restricted classes' features target something else.</p><p></p><p></p><p>ha! I'd be interested in a system like that too but, man, the amount of work that'd have to go into changing all the affected spells would be immense.</p><p></p><p></p><p>Yeah, good observation. I'm not sure I'm bothered by inspiration being exclusively proactive/offensive. I always liked the <a href="https://www.enworld.org/threads/the-case-for-inspiration.629330/" target="_blank">players claim inspiration</a> house rule better than standard 5e rule, and I don't think changing saves would affect it much.</p><p></p><p></p><p>That'd be totally functional, but both fixes feel a bit counterintuitive--apply a penalty to the caster's roll, but only apply the penalty when targets are within a radius unrelated to the position of the caster. Not that I have a better idea, but I feel like it's accounting for these kind of features that would most undermine the parsimony of the no saving throws change.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8463514, member: 6937590"] Yeah, there's a rock paper scissors element to this house rule. If you have the right spell or feature for the right enemy, then the effect goes through easily--but if not, too bad. It has a kinda witcher-y element to it, where identifying enemy weaknesses is important. That probably necessitates thinking about the way encounters happen, so that PCs have the opportunity to figure out what they should be doing. It also creates meta-game knowledge issues, advantaging players who know the MM. For those PCs that don't have a lot of flexibility in what they target--it might be fine. If the balance of easy to hit targets and hard to hit targets is reasonable, it might just mean that gameplay is very feast or famine. I don't have a sense of how much fun it would actually be to play with this kind of setup--it might make being a monk just... miserable. Features that target constitution and strength suffer a lot more than others--since monsters usually have good scores--maybe the simple solution would be to have monks' stunning strike and other similarly restricted classes' features target something else. ha! I'd be interested in a system like that too but, man, the amount of work that'd have to go into changing all the affected spells would be immense. Yeah, good observation. I'm not sure I'm bothered by inspiration being exclusively proactive/offensive. I always liked the [URL='https://www.enworld.org/threads/the-case-for-inspiration.629330/']players claim inspiration[/URL] house rule better than standard 5e rule, and I don't think changing saves would affect it much. That'd be totally functional, but both fixes feel a bit counterintuitive--apply a penalty to the caster's roll, but only apply the penalty when targets are within a radius unrelated to the position of the caster. Not that I have a better idea, but I feel like it's accounting for these kind of features that would most undermine the parsimony of the no saving throws change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the pitfalls of eliminating saving throws in 5e?
Top