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What are the pitfalls of eliminating saving throws in 5e?
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<blockquote data-quote="squibbles" data-source="post: 8464358" data-attributes="member: 6937590"><p>well... speed, parsimony, simplicity, and dark and deadly magic.</p><p></p><p>I'm not sold on making this change, it's an idea from another thread that looked elegant to me. There are indeed a lot of moving parts, big and small, that would need to be changed for it to work--thank you for pointing out a few.</p><p></p><p></p><p>I know there are lots of systems that resolve actions differently, though I haven't played them. Is Earthdawn similar enough that reasonable inferences about 5e can be drawn from it? Does the system work quicker and more smoothly or feel more intuitive with its all-attacks approach?</p><p></p><p></p><p></p><p>If I recall correctly, having PCs roll for everything is one of the big features of the Cypher System (Numenara), with the idea that it keeps players engaged. Personally, that feels a little bit immersion breaking for me, like it calls attention to itself as a game rather than as a simulation of people and places with an independent existence. But keeping players engaged is a big upside of having them roll and, I suppose, letting players do the rolling when they cast spells wouldn't make it hugely more engaging, since they already exercise plenty of agency when doing so and, thus, would not offset the loss of saving throws.</p><p></p><p></p><p>So, rather than situationally more one-sided (rock-paper-scissors), you're confident that using ability scores would badly unbalance the game. Is it principally wizards that benefit--with their huge and varied spell list--or is it spellcasters more broadly? If there were a downside to using spells, like the chance to miscast with horrible consequences which I mentioned in the initial post, could that balance out?</p><p></p><p>If ability scores are too variable to have workable math, It'd probably be better to use the numbers transformation [USER=6779196]@Charlaquin[/USER] listed in post #3 rather than revising whole monster manual--though that would eliminate a lot of the elegance of the change. /sigh</p></blockquote><p></p>
[QUOTE="squibbles, post: 8464358, member: 6937590"] well... speed, parsimony, simplicity, and dark and deadly magic. I'm not sold on making this change, it's an idea from another thread that looked elegant to me. There are indeed a lot of moving parts, big and small, that would need to be changed for it to work--thank you for pointing out a few. I know there are lots of systems that resolve actions differently, though I haven't played them. Is Earthdawn similar enough that reasonable inferences about 5e can be drawn from it? Does the system work quicker and more smoothly or feel more intuitive with its all-attacks approach? If I recall correctly, having PCs roll for everything is one of the big features of the Cypher System (Numenara), with the idea that it keeps players engaged. Personally, that feels a little bit immersion breaking for me, like it calls attention to itself as a game rather than as a simulation of people and places with an independent existence. But keeping players engaged is a big upside of having them roll and, I suppose, letting players do the rolling when they cast spells wouldn't make it hugely more engaging, since they already exercise plenty of agency when doing so and, thus, would not offset the loss of saving throws. So, rather than situationally more one-sided (rock-paper-scissors), you're confident that using ability scores would badly unbalance the game. Is it principally wizards that benefit--with their huge and varied spell list--or is it spellcasters more broadly? If there were a downside to using spells, like the chance to miscast with horrible consequences which I mentioned in the initial post, could that balance out? If ability scores are too variable to have workable math, It'd probably be better to use the numbers transformation [USER=6779196]@Charlaquin[/USER] listed in post #3 rather than revising whole monster manual--though that would eliminate a lot of the elegance of the change. /sigh [/QUOTE]
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