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What are the players expected to provide?
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<blockquote data-quote="Eloi" data-source="post: 5164911" data-attributes="member: 27826"><p>Willingness to put it all on the line for the other team members.</p><p></p><p>The gleam of madness, saying "Yes!" and adding imagination in large doses to pull out an audacious win from the moist fangs of catastrophe.</p><p></p><p>Dice (or, if in Amber/other Diceless, post-it notes & fine-point pens for note-passing).</p><p></p><p>An idea for something you "want to try". Or an idea you can share with another player about how to improve on what they were suggesting last session. Double if they are an Artificer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some treat for the Healer - root beer, Cheetos, Turtles, whatever it takes. Motivated Healers are treasures beyond price.</p><p></p><p>A short listing of the precalculations for the activities you undertake frequently each session. You throw fireballs? Know the save DC. Insist on poking NPC Wizards and boorishly demanding their brandy flasks? Know your own saves. Took four Feats, a Domain, and two Trinkets that modify your healing? Add up the bonus healing on your own time, before the first time-critical emergency heal. It keeps the mood intact.</p><p></p><p>One quote that seems appropriate to the night, or at least something that sets up a good misinterpretation.</p><p>"Success isn't a result of spontaneous combustion. You must set yourself on fire." -Arnold H. Glasow</p></blockquote><p></p>
[QUOTE="Eloi, post: 5164911, member: 27826"] Willingness to put it all on the line for the other team members. The gleam of madness, saying "Yes!" and adding imagination in large doses to pull out an audacious win from the moist fangs of catastrophe. Dice (or, if in Amber/other Diceless, post-it notes & fine-point pens for note-passing). An idea for something you "want to try". Or an idea you can share with another player about how to improve on what they were suggesting last session. Double if they are an Artificer. :) Some treat for the Healer - root beer, Cheetos, Turtles, whatever it takes. Motivated Healers are treasures beyond price. A short listing of the precalculations for the activities you undertake frequently each session. You throw fireballs? Know the save DC. Insist on poking NPC Wizards and boorishly demanding their brandy flasks? Know your own saves. Took four Feats, a Domain, and two Trinkets that modify your healing? Add up the bonus healing on your own time, before the first time-critical emergency heal. It keeps the mood intact. One quote that seems appropriate to the night, or at least something that sets up a good misinterpretation. "Success isn't a result of spontaneous combustion. You must set yourself on fire." -Arnold H. Glasow [/QUOTE]
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