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What are the practical limits of d20+mod vs DC?
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<blockquote data-quote="lulzapalooza" data-source="post: 5727157" data-attributes="member: 56093"><p>Yes, the d20 skills mechanic isn't perfect. I find that a lot of people who enjoy RPGs don't actually play all that many types of RPGs. Some do, but most find one or two systems that works for them and then they tweak their system to whatever they're doing. You'll see that the d20 system is what it is, and it works great for that, but if you're looking for a more 'realistic' skill system, or even one that scales a little better it's difficult to use the same mechanic as d20 uses for combat.</p><p></p><p>What I would suggest is that you use 3d6 for your skills, plus one for every five points of skill points your character has in a skill. If your character has 8 points, he gets 4d6 to roll, count successes (6 and 5s), and use that to determine degree of success. A DC of 10 requires one, a DC of 12 requires two, and DC 14 requires three, so on and so on.</p><p></p><p>of course, if you were to do that, why not just design your own game? Take a look at FUDGE/Fudge</p></blockquote><p></p>
[QUOTE="lulzapalooza, post: 5727157, member: 56093"] Yes, the d20 skills mechanic isn't perfect. I find that a lot of people who enjoy RPGs don't actually play all that many types of RPGs. Some do, but most find one or two systems that works for them and then they tweak their system to whatever they're doing. You'll see that the d20 system is what it is, and it works great for that, but if you're looking for a more 'realistic' skill system, or even one that scales a little better it's difficult to use the same mechanic as d20 uses for combat. What I would suggest is that you use 3d6 for your skills, plus one for every five points of skill points your character has in a skill. If your character has 8 points, he gets 4d6 to roll, count successes (6 and 5s), and use that to determine degree of success. A DC of 10 requires one, a DC of 12 requires two, and DC 14 requires three, so on and so on. of course, if you were to do that, why not just design your own game? Take a look at FUDGE/Fudge [/QUOTE]
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What are the practical limits of d20+mod vs DC?
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