Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are the practical limits of d20+mod vs DC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 5727351" data-attributes="member: 3424"><p>Mind you, there are other ways to play with d20+mod vs DC instead of simply increasing the modifier and the DC.</p><p></p><p>What 4E has called "brutal" dice (with respect to rolling for weapon damage), i.e. allowing for a re-roll if the result is below a specified number, is another possible way to tinker with the probabilities. Let's say that skill allows you to re-roll results that are below your "skill level"; if you have a skill level of 5, say, than a roll of 1-4 on a d20 is always disregarded. Effectively, you will always get a result of between 5 and 20, and are rolling 1d16+4.</p><p></p><p>Assuming no other modifiers (and a DC cap of 20), this means that success is never impossible even for an unskilled character, but highly skilled characters will succeed more often, possibly even automatically.</p><p></p><p>An unskilled character would succeed on a DC 10 check about 55% of the time. A skill 5 character, would succeed about 75% of the time (12/16) and success would be automatic for a skill 10 character.</p><p></p><p>EDIT: Past a certain point, it becomes more efficient to simply change the die type instead of re-rolling the d20. At skill 9, you might as well be rolling 1d12+8, for example.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5727351, member: 3424"] Mind you, there are other ways to play with d20+mod vs DC instead of simply increasing the modifier and the DC. What 4E has called "brutal" dice (with respect to rolling for weapon damage), i.e. allowing for a re-roll if the result is below a specified number, is another possible way to tinker with the probabilities. Let's say that skill allows you to re-roll results that are below your "skill level"; if you have a skill level of 5, say, than a roll of 1-4 on a d20 is always disregarded. Effectively, you will always get a result of between 5 and 20, and are rolling 1d16+4. Assuming no other modifiers (and a DC cap of 20), this means that success is never impossible even for an unskilled character, but highly skilled characters will succeed more often, possibly even automatically. An unskilled character would succeed on a DC 10 check about 55% of the time. A skill 5 character, would succeed about 75% of the time (12/16) and success would be automatic for a skill 10 character. EDIT: Past a certain point, it becomes more efficient to simply change the die type instead of re-rolling the d20. At skill 9, you might as well be rolling 1d12+8, for example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the practical limits of d20+mod vs DC?
Top