Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are the practical limits of d20+mod vs DC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5727377" data-attributes="member: 11300"><p>For a relative system, I agree that it is the "gap" that has the greatest effect on play and the greatest determination of whether something "feels wonky" at the table during play.</p><p></p><p>For an absolute system, what breaks or "wonkifies" it would seem to be something slightly different. I'd say the biggest culprit here is the 3e Fort/Reflex/Will save system. Through a highly irregular modifier system that when multi-classing can simultaneously supercharge some saves while completely unaffecting others, the modifiers never seem to correctly relate the character's level and experience to their capacity for saving against certain effects. The half-level system of 4e while being an efficient sledgehammer that would straighten out the irregularities if applied to 3e's save system, perhaps does not have the finesse some (such as myself) are looking for. My point being that the mechanics for creating total modifiers had issues, rather than the scope and spectrum of the raw DC/core mechanic of 3e/4e.</p><p></p><p>Another 3e culprit was synergy bonuses. I think most of us met the 2nd level diplomacy monster in some form. Again I think this was a case of neat idea but poor execution. PF "fixed" this by stripping synergy bonuses completely from the system using more refined mechanics through feats to weigh such bonuses at more appropriate points in a character's development.</p><p></p><p>And just on another point, I think the following is still one of the great ideas when talking about DCs.</p><p></p><p></p><p>The 3e DMG was much better (p31) but the SRD approximates it.</p><p></p><p>My favourite is still the final entry of p31:</p><p></p><p><strong>DC</strong>: 43</p><p><strong>Description</strong>: Track a goblin that passed over hard rocks a week ago, and it snowed yesterday.</p><p><strong>Key Ability</strong>: Survival (Wis)</p><p><strong>Who could do it</strong>: A 20th-level ranger who has maxed out his survival skill and has been fighting goblinoids as his favored enemy since 1st level.</p><p></p><p>Pure Awesome Sauce!!!</p><p></p><p>The overall idea is brilliant. The breakdown in my opinion as I highlight above came from the mechanics not universally following the guidelines.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5727377, member: 11300"] For a relative system, I agree that it is the "gap" that has the greatest effect on play and the greatest determination of whether something "feels wonky" at the table during play. For an absolute system, what breaks or "wonkifies" it would seem to be something slightly different. I'd say the biggest culprit here is the 3e Fort/Reflex/Will save system. Through a highly irregular modifier system that when multi-classing can simultaneously supercharge some saves while completely unaffecting others, the modifiers never seem to correctly relate the character's level and experience to their capacity for saving against certain effects. The half-level system of 4e while being an efficient sledgehammer that would straighten out the irregularities if applied to 3e's save system, perhaps does not have the finesse some (such as myself) are looking for. My point being that the mechanics for creating total modifiers had issues, rather than the scope and spectrum of the raw DC/core mechanic of 3e/4e. Another 3e culprit was synergy bonuses. I think most of us met the 2nd level diplomacy monster in some form. Again I think this was a case of neat idea but poor execution. PF "fixed" this by stripping synergy bonuses completely from the system using more refined mechanics through feats to weigh such bonuses at more appropriate points in a character's development. And just on another point, I think the following is still one of the great ideas when talking about DCs. The 3e DMG was much better (p31) but the SRD approximates it. My favourite is still the final entry of p31: [B]DC[/B]: 43 [B]Description[/B]: Track a goblin that passed over hard rocks a week ago, and it snowed yesterday. [B]Key Ability[/B]: Survival (Wis) [B]Who could do it[/B]: A 20th-level ranger who has maxed out his survival skill and has been fighting goblinoids as his favored enemy since 1st level. Pure Awesome Sauce!!! The overall idea is brilliant. The breakdown in my opinion as I highlight above came from the mechanics not universally following the guidelines. Best Regards Herremann the Wise [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the practical limits of d20+mod vs DC?
Top