Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are the practical limits of d20+mod vs DC?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 5727636" data-attributes="member: 2205"><p>I'm a fan of the notion that somewhere around +10 or so is the practical limit. One of the reasons I like E6 is that even with crazy specialization, you're not likely to get much beyond that number. You can't get a BAB bonus higher than +6--factor in some STR bonus and maybe a masterwork or magic bonus on your weapon, and you're in the neighborhood of +10. Your good base save is going to be +5. Again, with some ability mods and a cloak of resistance or something, you'll be in the range of +10. For skills, you can get a little higher, since you can get have a rank bonus of +10 already at 6th level. Add to that your ability modifier, any bonuses from any magic, the Skill focus feat, any racial bonuses, etc. you can easily get up to +15 or even a bit higher. But, in general, I think that for skil bonuses the practical limit is a bit softer, and skill checks in general tend to have a slightly less dramatic impact on play than attack rolls and saving throws anyway. Which I think makes a difference in what the practical limit should be, too.</p><p></p><p>Come to think of it, I think external factors like that make a big difference on practical limits. Another problem with the practical limit on attack rolls is AC. D&D doesn't handle this as well as other games in the d20 family, because it doesn't have a scaling AC or Defense score, like d20 Modern, d20 Star Wars, d20 Wheel of Time, etc. all do. Therefore, attack rolls start to become kind of silly without patches to make the AC scale upwards; either natural armor for monsters, or actual armor for characters. If all the ACs you're going to be attacking were unarmored humanoids, for example, then you'd rarely face an AC higher than 14 or 15 at the top limit, even for higher level characters. In that case, there's really no reason to have an attack bonus of even +10; you're almost in autohit mode when your bonus is that high.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5727636, member: 2205"] I'm a fan of the notion that somewhere around +10 or so is the practical limit. One of the reasons I like E6 is that even with crazy specialization, you're not likely to get much beyond that number. You can't get a BAB bonus higher than +6--factor in some STR bonus and maybe a masterwork or magic bonus on your weapon, and you're in the neighborhood of +10. Your good base save is going to be +5. Again, with some ability mods and a cloak of resistance or something, you'll be in the range of +10. For skills, you can get a little higher, since you can get have a rank bonus of +10 already at 6th level. Add to that your ability modifier, any bonuses from any magic, the Skill focus feat, any racial bonuses, etc. you can easily get up to +15 or even a bit higher. But, in general, I think that for skil bonuses the practical limit is a bit softer, and skill checks in general tend to have a slightly less dramatic impact on play than attack rolls and saving throws anyway. Which I think makes a difference in what the practical limit should be, too. Come to think of it, I think external factors like that make a big difference on practical limits. Another problem with the practical limit on attack rolls is AC. D&D doesn't handle this as well as other games in the d20 family, because it doesn't have a scaling AC or Defense score, like d20 Modern, d20 Star Wars, d20 Wheel of Time, etc. all do. Therefore, attack rolls start to become kind of silly without patches to make the AC scale upwards; either natural armor for monsters, or actual armor for characters. If all the ACs you're going to be attacking were unarmored humanoids, for example, then you'd rarely face an AC higher than 14 or 15 at the top limit, even for higher level characters. In that case, there's really no reason to have an attack bonus of even +10; you're almost in autohit mode when your bonus is that high. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are the practical limits of d20+mod vs DC?
Top