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General Tabletop Discussion
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What are the practical limits of d20+mod vs DC?
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<blockquote data-quote="innerdude" data-source="post: 5727970" data-attributes="member: 85870"><p>I think Wizards partially answered this question for us: </p><p></p><p>30 character levels in 4e = 15 natural bonus to all numbers, across all classes. </p><p></p><p></p><p>If you start with that as a baseline, then everything else only becomes character specific--feats, weapon enhancements, skill focus, and so on. </p><p></p><p>In fact, if 3.x had taken the same tactic as 4e--lopping off levels 16-20, but then thinning the range of power for the remaining 15 levels between 25 or 30--I wonder if the cries of the wild "imbalance" of high-level 3e would have been as bad. </p><p></p><p>This would have necessitated also limiting some of the more "world breaking" 8th and 9th level spells as well. </p><p></p><p>Actually, I think I would have really liked a D&D 3.x that did just that......</p></blockquote><p></p>
[QUOTE="innerdude, post: 5727970, member: 85870"] I think Wizards partially answered this question for us: 30 character levels in 4e = 15 natural bonus to all numbers, across all classes. If you start with that as a baseline, then everything else only becomes character specific--feats, weapon enhancements, skill focus, and so on. In fact, if 3.x had taken the same tactic as 4e--lopping off levels 16-20, but then thinning the range of power for the remaining 15 levels between 25 or 30--I wonder if the cries of the wild "imbalance" of high-level 3e would have been as bad. This would have necessitated also limiting some of the more "world breaking" 8th and 9th level spells as well. Actually, I think I would have really liked a D&D 3.x that did just that...... [/QUOTE]
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What are the practical limits of d20+mod vs DC?
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