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What are the prefered lab animals for fantasy?
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<blockquote data-quote="Thikket" data-source="post: 3828142" data-attributes="member: 13333"><p>Aw, ethicists love to find new problems! Don't spoil my fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>These sorts of ethical questions will not be important to a majority of characters in a D&D world, but that does not mean we can't talk about them. Furthermore, I'd have to be convinced the considerations I posed do not exist -- at the very least, concerns like this will exist in some characters' minds.</p><p></p><p>I believe perspectives like this make for interesting characters in some games, especially since D&D is so much about killin'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Maybe there's errata I don't know about, but my PHB says the <em>awaken</em> spell involves "no special empathy or connection with a creature [the caster] awaken<s>". Moreover, alignment doesn't appear anywhere in the spell description. </s></p><p><s></s></p><p><s>The language part of your observation is in the spell, though I have a different interpretation of that too -- I view bestowing the language as cramming 5 years' of Common lessons into the spell's casting time. And the XP cost (albeit at 250XP, not 500) does exist. So I suppose if in your world, XP translates to a character's soul, then this is definitely valid!</s></p><p><s></s></p><p><s>My personal interpretation runs differently, obviously. The very first line of the spell description is: "You awaken a tree or animal to humanlike sentience". This is the important one for me, because of the following sketch of an argument:</s></p><p><s><em><strong>Edit: I've included a more rigorous argument beneath the spoiler block below.</strong></em></s></p><p><s>(1) <em>Awaken</em> grants humanlike sentience.</s></p><p><s>(2) If a character in a D&D world respects sentient life, he or she must (to remain consistent) respect <em>awakened</em> non-sentient individuals.</s></p><p><s>(3) If a character in a D&D world respects potential sentient persons -- those who do not currently have human sentience, be it from curses or being born mentally handicapped (though I realize the minimum INT for a character in D&D is 3, and the max for an animal is 2) -- then they ought to respect animals (and trees!) in the same way, as they are also potentially sentient persons, by (2).</s></p><p><s></s></p><p><s>[sblock]</s></p><p><s><strong>Premise 1.</strong> Character A respects the life of "humanlike-sentient" individuals.</s></p><p><s><strong>Premise 2.</strong> Character A respects the life of an individual who has been <em>feebleminded</em>.</s></p><p><s><strong>Premise 3.</strong> A <em>feebleminded</em> individual is not of "humanlike-sentience", but does have the ability to gain "humanlike-sentience" via a spell: <em>heal</em>.</s></p><p><s><strong>Premise 4.</strong> Character A ought to respect all lives of individuals with the ability to gain "humanlike sentience" via spells. [Assumptive-equality generalization of Premise 3]</s></p><p><s><strong>Premise 5.</strong> An animal is an individual not of "humanlike-sentience".</s></p><p><s><strong>Premise 6.</strong> <em>Awaken</em> grants "humanlike-sentience" to animals.</s></p><p><s><strong>Conclusion 1.</strong> An animal is an individual with the ability to gain "humanlike sentience" through a spell. [By Premises 5 & 6].</s></p><p><s><strong>Conclusion 2.</strong> Character A ought to respect the life of an animal. [By Premise 4 and Conclusion 1].</s></p><p><s></s></p><p><s>I think the stickiest point is Premise 4, but the observation about the <em>feebleminded</em> individual and the fact that ethical considerations should usually be treated in an arbitrary-equality fashion lends a lot of strength to that point.</s></p><p><s>[/sblock]</s></p><p><s></s></p><p><s></s></p><p><s>You'll have to explain to me a little more why using a 5th level Druid spell (<em>awaken</em>) to bless a creature with intelligence and grant it personhood is significantly different from using a 6th level Cleric spell (<em>heal</em>) to cure a cursed individual's lack of (mental) personhood. At any given instant, both the cursed individual and the animal have equivalent sentience. Both corrective procedures have costs, and both have a strong result.</s></p><p><s></s></p><p><s>I think it's also interesting to use this concept of the <em>awaken</em> spell to explain why elves stereotypically have such a connection with trees and the forest, and why gnomes stereotypically respect animals as equals. I figure many Good gnomes would be opposed to magical/alchemical animal testing, but that's also setting-dependent.</s></p><p><s></s></p><p><s>**</s></p><p><s></s></p><p><s>While I think a discussion on <em>awaken</em>'s possible ethical implications is interesting for a thread on animal testing in D&D, as one might get some interesting new personality traits and arguments for characters responding to such testing in a D&D world, I do realize this is not entirely on-topic, and I'd be happy to take this discussion to another thread or remove it altogether.</s></p></blockquote><p></p>
[QUOTE="Thikket, post: 3828142, member: 13333"] Aw, ethicists love to find new problems! Don't spoil my fun. :D These sorts of ethical questions will not be important to a majority of characters in a D&D world, but that does not mean we can't talk about them. Furthermore, I'd have to be convinced the considerations I posed do not exist -- at the very least, concerns like this will exist in some characters' minds. I believe perspectives like this make for interesting characters in some games, especially since D&D is so much about killin'. :) Maybe there's errata I don't know about, but my PHB says the [i]awaken[/i] spell involves "no special empathy or connection with a creature [the caster] awaken[s]". Moreover, alignment doesn't appear anywhere in the spell description. The language part of your observation is in the spell, though I have a different interpretation of that too -- I view bestowing the language as cramming 5 years' of Common lessons into the spell's casting time. And the XP cost (albeit at 250XP, not 500) does exist. So I suppose if in your world, XP translates to a character's soul, then this is definitely valid! My personal interpretation runs differently, obviously. The very first line of the spell description is: "You awaken a tree or animal to humanlike sentience". This is the important one for me, because of the following sketch of an argument: [i][b]Edit: I've included a more rigorous argument beneath the spoiler block below.[/b][/i][b][/b] (1) [i]Awaken[/i] grants humanlike sentience. (2) If a character in a D&D world respects sentient life, he or she must (to remain consistent) respect [i]awakened[/i] non-sentient individuals. (3) If a character in a D&D world respects potential sentient persons -- those who do not currently have human sentience, be it from curses or being born mentally handicapped (though I realize the minimum INT for a character in D&D is 3, and the max for an animal is 2) -- then they ought to respect animals (and trees!) in the same way, as they are also potentially sentient persons, by (2). [sblock] [b]Premise 1.[/b] Character A respects the life of "humanlike-sentient" individuals. [b]Premise 2.[/b] Character A respects the life of an individual who has been [i]feebleminded[/i]. [b]Premise 3.[/b] A [i]feebleminded[/i] individual is not of "humanlike-sentience", but does have the ability to gain "humanlike-sentience" via a spell: [i]heal[/i]. [b]Premise 4.[/b] Character A ought to respect all lives of individuals with the ability to gain "humanlike sentience" via spells. [Assumptive-equality generalization of Premise 3] [b]Premise 5.[/b] An animal is an individual not of "humanlike-sentience". [b]Premise 6.[/b] [i]Awaken[/i] grants "humanlike-sentience" to animals. [b]Conclusion 1.[/b] An animal is an individual with the ability to gain "humanlike sentience" through a spell. [By Premises 5 & 6]. [b]Conclusion 2.[/b] Character A ought to respect the life of an animal. [By Premise 4 and Conclusion 1]. I think the stickiest point is Premise 4, but the observation about the [i]feebleminded[/i] individual and the fact that ethical considerations should usually be treated in an arbitrary-equality fashion lends a lot of strength to that point. [/sblock] You'll have to explain to me a little more why using a 5th level Druid spell ([i]awaken[/i]) to bless a creature with intelligence and grant it personhood is significantly different from using a 6th level Cleric spell ([i]heal[/i]) to cure a cursed individual's lack of (mental) personhood. At any given instant, both the cursed individual and the animal have equivalent sentience. Both corrective procedures have costs, and both have a strong result. I think it's also interesting to use this concept of the [i]awaken[/i] spell to explain why elves stereotypically have such a connection with trees and the forest, and why gnomes stereotypically respect animals as equals. I figure many Good gnomes would be opposed to magical/alchemical animal testing, but that's also setting-dependent. ** While I think a discussion on [i]awaken[/i]'s possible ethical implications is interesting for a thread on animal testing in D&D, as one might get some interesting new personality traits and arguments for characters responding to such testing in a D&D world, I do realize this is not entirely on-topic, and I'd be happy to take this discussion to another thread or remove it altogether.[/s] [/QUOTE]
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