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General Tabletop Discussion
*TTRPGs General
What are the primary reasons your players reject other systems/settings/games?
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<blockquote data-quote="Distracted DM" data-source="post: 9560854" data-attributes="member: 6894926"><p>Character power - it's tough to get some players to move to a system where their character is going to be weaker. </p><p></p><p>Crunchy vs rules lite - this one is because of a lack of character build options. I tried to move to DCC from dnd5e, and with DCC once you make your character your "build options" have basically ended. Lots of things will come up over the course of a DCC game that'll affect how your character works, features, options, items etc. but those aren't strictly under the player's control like building your character level-by-level is. </p><p></p><p>"If it ain't broke..." - Yup. I've heard that dnd5e can do whatever they/we want, so why bother investing the time to learn something else? Also, "I just want to play 5e."</p><p></p><p>The best way (IMO) to get folks to try other systems is to radically alter the genre you're playing in... if you play dnd5e, try playing some Warhammer40k or Paranoia, that can help. Or if it's an IP they're excited about, like Fallout or Aliens, a moderate genre shift is enough. "Let's play the official fallout/Aliens rpg!"</p><p></p><p>Back when I was just running games for friends (as opposed to running as a proGM) really it could just be"whatever the GM wants to run is what's going to be played, unless someone else wants to run something."</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9560854, member: 6894926"] Character power - it's tough to get some players to move to a system where their character is going to be weaker. Crunchy vs rules lite - this one is because of a lack of character build options. I tried to move to DCC from dnd5e, and with DCC once you make your character your "build options" have basically ended. Lots of things will come up over the course of a DCC game that'll affect how your character works, features, options, items etc. but those aren't strictly under the player's control like building your character level-by-level is. "If it ain't broke..." - Yup. I've heard that dnd5e can do whatever they/we want, so why bother investing the time to learn something else? Also, "I just want to play 5e." The best way (IMO) to get folks to try other systems is to radically alter the genre you're playing in... if you play dnd5e, try playing some Warhammer40k or Paranoia, that can help. Or if it's an IP they're excited about, like Fallout or Aliens, a moderate genre shift is enough. "Let's play the official fallout/Aliens rpg!" Back when I was just running games for friends (as opposed to running as a proGM) really it could just be"whatever the GM wants to run is what's going to be played, unless someone else wants to run something." [/QUOTE]
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Community
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*TTRPGs General
What are the primary reasons your players reject other systems/settings/games?
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