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General Tabletop Discussion
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What are the primary reasons your players reject other systems/settings/games?
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<blockquote data-quote="billd91" data-source="post: 9561208" data-attributes="member: 3400"><p>I'm not privy to all of the internal thoughts for the people I play with but I did answer based on a few known cases.</p><p></p><p><strong>Disinterest in other genres/settings</strong>: For one group, when we decided to experiment with Masks after some D&D, one of the players chose to sit that stretch out because she wasn't interested in superhero games. For my other group, I can't get one of the players to play Call of Cthulhu because he doesn't like the style of horror game where, at best, you're kind of fighting a delaying action and bear long-term sanity costs. And as for myself, I have absolutely no interest in playing Vampire, so when the group has played that game, I sat out.</p><p></p><p><strong>Open to new systems, but enjoying current system</strong>: This was the reaction for one group I was in when 4e came out. We were playing D&D 3.5 and had been willing to branch out to other systems like Feng Shui and Champions before for a variety of one-shots/short campaigns. But we were happy with 3.5 and actually shifted to Pathfinder (since it was close but better enough). There was really no significant interest in 4e at all.</p><p></p><p><strong>"Crunchy" vs "Rules Lite" reasons</strong>: We have one player who has developed disabilities (specifically, long-haul COVID) relatively recently who suffers from chronic fatigue. She has limited willingness to try overly crunchy games. Crunchiness is also one of the reasons we shifted from an early version of Champions to Villains and Vigilantes back in the 1980s. V&V was a less crunchy (in many ways) learning curve to climb, particularly in character generation.</p></blockquote><p></p>
[QUOTE="billd91, post: 9561208, member: 3400"] I'm not privy to all of the internal thoughts for the people I play with but I did answer based on a few known cases. [B]Disinterest in other genres/settings[/B]: For one group, when we decided to experiment with Masks after some D&D, one of the players chose to sit that stretch out because she wasn't interested in superhero games. For my other group, I can't get one of the players to play Call of Cthulhu because he doesn't like the style of horror game where, at best, you're kind of fighting a delaying action and bear long-term sanity costs. And as for myself, I have absolutely no interest in playing Vampire, so when the group has played that game, I sat out. [B]Open to new systems, but enjoying current system[/B]: This was the reaction for one group I was in when 4e came out. We were playing D&D 3.5 and had been willing to branch out to other systems like Feng Shui and Champions before for a variety of one-shots/short campaigns. But we were happy with 3.5 and actually shifted to Pathfinder (since it was close but better enough). There was really no significant interest in 4e at all. [B]"Crunchy" vs "Rules Lite" reasons[/B]: We have one player who has developed disabilities (specifically, long-haul COVID) relatively recently who suffers from chronic fatigue. She has limited willingness to try overly crunchy games. Crunchiness is also one of the reasons we shifted from an early version of Champions to Villains and Vigilantes back in the 1980s. V&V was a less crunchy (in many ways) learning curve to climb, particularly in character generation. [/QUOTE]
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What are the primary reasons your players reject other systems/settings/games?
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