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General Tabletop Discussion
*TTRPGs General
What are the primary reasons your players reject other systems/settings/games?
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<blockquote data-quote="RenleyRenfield" data-source="post: 9561210" data-attributes="member: 7044197"><p>So I have to respond as per the past, not now. </p><p></p><p>Years ago, my group had a system they were fine with. Was it great? no. Was it D&D? no. It was simple, they knew the rules, and it worked across the genres they were interested in. It took maybe 10 years for me to understand new systems well enough to run a new game for the group in a way that was fun and not 'learning new maths'. </p><p></p><p>For the first few years- they complained <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>But after that, they decided they loved the new systems better. They realized they could test a few new systems from time to time and suffer less and play the fun bits more. </p><p></p><p>Now they don't want to ever go back to their old system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>So yeah, now, now we play LOTS of stuff. New games every few months.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9561210, member: 7044197"] So I have to respond as per the past, not now. Years ago, my group had a system they were fine with. Was it great? no. Was it D&D? no. It was simple, they knew the rules, and it worked across the genres they were interested in. It took maybe 10 years for me to understand new systems well enough to run a new game for the group in a way that was fun and not 'learning new maths'. For the first few years- they complained :P But after that, they decided they loved the new systems better. They realized they could test a few new systems from time to time and suffer less and play the fun bits more. Now they don't want to ever go back to their old system. :P So yeah, now, now we play LOTS of stuff. New games every few months. [/QUOTE]
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What are the primary reasons your players reject other systems/settings/games?
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