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What are the "problem" spells in 3E?
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<blockquote data-quote="Tony Vargas" data-source="post: 366962" data-attributes="member: 996"><p>I don't see anything too wrong with Maze - yes, it's prettymuch automatic, but it only isolates the victim for a time. Not hugely unreasonable, though it could provide a decisive tactical advantage by removing a critical enemy... but then, it's an 8th level spell, you kinda have to expect them to be on the decisive side.</p><p></p><p>Divine Power and Tenser's do make temporary fighters, in a sense ... the sense of BAB, for instance... but, they hardly eclipse the fighter types, because they are, well, temporary... a fighter's always a fighter a Tenser'd up wizard is only a 'fighter' while the spell lasts and isn't dispelled. Even while the spells last, they only bring the casters up close to the fighter's level of combat performance (they still don't get feats for instance), they don't exceed them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 366962, member: 996"] I don't see anything too wrong with Maze - yes, it's prettymuch automatic, but it only isolates the victim for a time. Not hugely unreasonable, though it could provide a decisive tactical advantage by removing a critical enemy... but then, it's an 8th level spell, you kinda have to expect them to be on the decisive side. Divine Power and Tenser's do make temporary fighters, in a sense ... the sense of BAB, for instance... but, they hardly eclipse the fighter types, because they are, well, temporary... a fighter's always a fighter a Tenser'd up wizard is only a 'fighter' while the spell lasts and isn't dispelled. Even while the spells last, they only bring the casters up close to the fighter's level of combat performance (they still don't get feats for instance), they don't exceed them. [/QUOTE]
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What are the "problem" spells in 3E?
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