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What are the "problem" spells in 3E?
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<blockquote data-quote="Al" data-source="post: 373834" data-attributes="member: 2486"><p>Well, the 8 hours casting, 100gp material component and fact that it only identifying the lowest property can be drawbacks.</p><p></p><p>My vote:</p><p></p><p>It's not a problem spell per se, but it's simply laughably weak: False Vision.</p><p></p><p>So...as a 5th level spell (yep, up there with Dominate, Feeblemind, Teleport and Raise Dead)...you can distort someone's scrying, with a duration of 1min/level. Which means, by 20th level, you have a 20 minute window of opportunity to hope that the evil wizard scries on you at that *precise* moment in time.</p><p></p><p>If that weren't weak enough, you have to concentrate to create the figment. And even more amusingly, it's static. Which means that it's utterly useless if you're travelling.</p><p></p><p>And who could forget the material component: 250gp a pop. In other words, for 24 hour protection, at a caster level of 20, you'd spend 18,000gp per day. At 9th level (minimum caster level) you need to spend more than your total wealth (DMG standard) for one day's protection.</p><p></p><p>Even if I could cast it at will, I probably wouldn't bother most of the time.</p></blockquote><p></p>
[QUOTE="Al, post: 373834, member: 2486"] Well, the 8 hours casting, 100gp material component and fact that it only identifying the lowest property can be drawbacks. My vote: It's not a problem spell per se, but it's simply laughably weak: False Vision. So...as a 5th level spell (yep, up there with Dominate, Feeblemind, Teleport and Raise Dead)...you can distort someone's scrying, with a duration of 1min/level. Which means, by 20th level, you have a 20 minute window of opportunity to hope that the evil wizard scries on you at that *precise* moment in time. If that weren't weak enough, you have to concentrate to create the figment. And even more amusingly, it's static. Which means that it's utterly useless if you're travelling. And who could forget the material component: 250gp a pop. In other words, for 24 hour protection, at a caster level of 20, you'd spend 18,000gp per day. At 9th level (minimum caster level) you need to spend more than your total wealth (DMG standard) for one day's protection. Even if I could cast it at will, I probably wouldn't bother most of the time. [/QUOTE]
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