The 3.5 stats are in Module 7, Trials of the Echoed Souls, page 83.
"The Torch functions as a +5 ghost touch vicious morningstar." {plus some other things}
For 4e, I would probably use the Level 30 Battle Spirit Morningstar (+6) as the base, adding viscous to it and:
Property: Illuminate area
Free action, the weilder can cause an area surrounding the Torch to be filled with a silver illumination as the Astral Plane leaks into the material plane. This light does not cast shadows and can be a radius up to a mile.
But I am not sure what I would do with the greater powers, which are teleport and flame strike related and both require the stealing of a soul to power it. The capstone power is teleporting an entire army...
Perhaps:
- a heroic tier soul powers
- - a minor action combat teleport, up to 30 squares
- - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 30, deals 2D6+6 fire and 'artifact' damage
- a paragon tier soul powers
- - a move action mass teleport, 10 medium sized characters to within 60 squares.*
- - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 60, deals 3D6+11 fire and 'artifact' damage
- an epic tier soul powers
- - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 120, deals 4D6+15 fire and 'artifact' damage
* You can trade up or down, teleporting a large creature instead of 2 medium creatures, or 2 small creatures instead of 1 medium creature.
Thoughts?