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What are the propterties of the Torch of the Burning Sky?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5257968" data-attributes="member: 20805"><p>The 3.5 stats are in Module 7, Trials of the Echoed Souls, page 83.</p><p> "The Torch functions as a +5 ghost touch vicious morningstar." {plus some other things}</p><p></p><p>For 4e, I would probably use the Level 30 Battle Spirit Morningstar (+6) as the base, adding viscous to it and: </p><p></p><p> Property: Illuminate area</p><p> Free action, the weilder can cause an area surrounding the Torch to be filled with a silver illumination as the Astral Plane leaks into the material plane. This light does not cast shadows and can be a radius up to a mile.</p><p></p><p></p><p>But I am not sure what I would do with the greater powers, which are teleport and flame strike related and both require the stealing of a soul to power it. The capstone power is teleporting an entire army...</p><p></p><p>Perhaps:</p><p> - a heroic tier soul powers</p><p> - - a minor action combat teleport, up to 30 squares</p><p> - - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 30, deals 2D6+6 fire and 'artifact' damage</p><p> - a paragon tier soul powers</p><p> - - a move action mass teleport, 10 medium sized characters to within 60 squares.*</p><p> - - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 60, deals 3D6+11 fire and 'artifact' damage</p><p> - an epic tier soul powers</p><p> - - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 120, deals 4D6+15 fire and 'artifact' damage</p><p></p><p>* You can trade up or down, teleporting a large creature instead of 2 medium creatures, or 2 small creatures instead of 1 medium creature.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5257968, member: 20805"] The 3.5 stats are in Module 7, Trials of the Echoed Souls, page 83. "The Torch functions as a +5 ghost touch vicious morningstar." {plus some other things} For 4e, I would probably use the Level 30 Battle Spirit Morningstar (+6) as the base, adding viscous to it and: Property: Illuminate area Free action, the weilder can cause an area surrounding the Torch to be filled with a silver illumination as the Astral Plane leaks into the material plane. This light does not cast shadows and can be a radius up to a mile. But I am not sure what I would do with the greater powers, which are teleport and flame strike related and both require the stealing of a soul to power it. The capstone power is teleporting an entire army... Perhaps: - a heroic tier soul powers - - a minor action combat teleport, up to 30 squares - - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 30, deals 2D6+6 fire and 'artifact' damage - a paragon tier soul powers - - a move action mass teleport, 10 medium sized characters to within 60 squares.* - - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 60, deals 3D6+11 fire and 'artifact' damage - an epic tier soul powers - - a standard action flame strike, Int vs Ref, area burst equal to the souls level, within 120, deals 4D6+15 fire and 'artifact' damage * You can trade up or down, teleporting a large creature instead of 2 medium creatures, or 2 small creatures instead of 1 medium creature. Thoughts? [/QUOTE]
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What are the propterties of the Torch of the Burning Sky?
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