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General Tabletop Discussion
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What are the propterties of the Torch of the Burning Sky?
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<blockquote data-quote="RangerWickett" data-source="post: 5258395" data-attributes="member: 63"><p>As written in the modules, Coaltongue's immortality wasn't the result of the Torch, but from drinking the blood of the Aquiline Heart. Whether you involve that in your game depends on how far you plan to go, but you're ending the campaign basically just a little after adventure 4, no?</p><p></p><p>What it does depends on what you need it to do. In your case, I'd say something like, the Torch requires a powerful sacrifice in order to teleport an army, and if the wielder isn't strong enough, it can kill him. Like the first time someone uses it, it does damage to them based on the number of people it teleports (maybe 1 hp per person?). Coaltongue could bring whole armies because he was immortal, but most folks would be limited.</p><p></p><p>And only one person can 'control' the artifact at a time. If someone else picks it up, the Torch retaliates and tries to consume them with fire. I haven't really looked at the 4e artifact rules, but I'm not sure you plan to work in enough time in your climax to let the PCs slowly 'attune' to the Torch.</p><p></p><p>Maybe go with, the Torch was damaged when Coaltongue died, and every use of it injures it more. When the PCs win the day, they get one last chance to use it, and then it shatters, destroyed. Until then, let them teleport a bunch of allies as an encounter power, and have the ability to 'fireball,' which only recharges if the wielder kills a creature of level 10 or more and spends a healing surge.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5258395, member: 63"] As written in the modules, Coaltongue's immortality wasn't the result of the Torch, but from drinking the blood of the Aquiline Heart. Whether you involve that in your game depends on how far you plan to go, but you're ending the campaign basically just a little after adventure 4, no? What it does depends on what you need it to do. In your case, I'd say something like, the Torch requires a powerful sacrifice in order to teleport an army, and if the wielder isn't strong enough, it can kill him. Like the first time someone uses it, it does damage to them based on the number of people it teleports (maybe 1 hp per person?). Coaltongue could bring whole armies because he was immortal, but most folks would be limited. And only one person can 'control' the artifact at a time. If someone else picks it up, the Torch retaliates and tries to consume them with fire. I haven't really looked at the 4e artifact rules, but I'm not sure you plan to work in enough time in your climax to let the PCs slowly 'attune' to the Torch. Maybe go with, the Torch was damaged when Coaltongue died, and every use of it injures it more. When the PCs win the day, they get one last chance to use it, and then it shatters, destroyed. Until then, let them teleport a bunch of allies as an encounter power, and have the ability to 'fireball,' which only recharges if the wielder kills a creature of level 10 or more and spends a healing surge. [/QUOTE]
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What are the propterties of the Torch of the Burning Sky?
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