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General Tabletop Discussion
*TTRPGs General
What are the pros and cons of the different campaign settings?
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<blockquote data-quote="Frost" data-source="post: 1265652" data-attributes="member: 5986"><p>I’m a Scarred Lands man myself. Just to add to what’s already been said, I like the grittiness of it. The world is still nice and rife with strife after the Divine War. Tons of ideas, but very little in saying ways to run a campaign the “right way.” Basically, with the Titans and such, it takes classic fantasy/D&D ideas and just puts a bit of a spin on things to make them interesting. Also, although the effects of magic are all around the PCs, it’s not necessarily a high-magic world. For example, the city of Mithril grew up in the arms of a gigantic Mithril golem, but the golem is inactive and more like a statue at the present time. I really enjoy this setting, and so do my players. If you’re curious, pick up a Gazetteer… it doesn’t cost much and gives you enough overview to let you know if it’s for you.</p><p></p><p>Now, having said all that, I’m intrigued by Necromancer’s Games re-release of the Judge’s Guilds Wilderlands Campaign. This sounds very cool in that it gives the crunchy hard facts you want in a setting, such as towns, people, and such, but provides very little in the ways of plots and such. That is left for the DM to flush out. Check <a href="http://www.necromancergames.com" target="_blank">www.necromancergames.com</a> and their forums for more info… If I wasn’t already running a Scarred Lands game and hadn’t dropped a bunch of cash on it, I’d probably try the Wilderlands.</p></blockquote><p></p>
[QUOTE="Frost, post: 1265652, member: 5986"] I’m a Scarred Lands man myself. Just to add to what’s already been said, I like the grittiness of it. The world is still nice and rife with strife after the Divine War. Tons of ideas, but very little in saying ways to run a campaign the “right way.” Basically, with the Titans and such, it takes classic fantasy/D&D ideas and just puts a bit of a spin on things to make them interesting. Also, although the effects of magic are all around the PCs, it’s not necessarily a high-magic world. For example, the city of Mithril grew up in the arms of a gigantic Mithril golem, but the golem is inactive and more like a statue at the present time. I really enjoy this setting, and so do my players. If you’re curious, pick up a Gazetteer… it doesn’t cost much and gives you enough overview to let you know if it’s for you. Now, having said all that, I’m intrigued by Necromancer’s Games re-release of the Judge’s Guilds Wilderlands Campaign. This sounds very cool in that it gives the crunchy hard facts you want in a setting, such as towns, people, and such, but provides very little in the ways of plots and such. That is left for the DM to flush out. Check [url]www.necromancergames.com[/url] and their forums for more info… If I wasn’t already running a Scarred Lands game and hadn’t dropped a bunch of cash on it, I’d probably try the Wilderlands. [/QUOTE]
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General Tabletop Discussion
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What are the pros and cons of the different campaign settings?
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