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*TTRPGs General
What are the pros and cons of the different campaign settings?
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<blockquote data-quote="MerakSpielman" data-source="post: 1265710" data-attributes="member: 7464"><p>Psion: anything you're willing to type about... I don't want to give too much information on what I'm looking for because a) I might see a better idea and b) I don't really know what I'm looking for anyway. So "partial settings" (whatever that means) are fine.</p><p> </p><p>My only criterian is that the setting be published. I want to have a book (or books) in my hands to read. Even if the setting is totally cool, but all it has is a website or some PDFs, I'm not really interested. </p><p>------</p><p> </p><p>People have said that Scarred Lands is high on flavor - and I see that from the bits posted on the sites Nightfall pointed me at.</p><p> </p><p>On the other hand, Kalamar seems to be lacking in individual flavor. But surely it has <em>some. </em>What is unique about Kalamar (other than that damn cool atlas)?</p><p> </p><p>I am undecided if I want lots of flavor or very little. The main dillema is whether or not my players will devote the time required to read background material or not...</p><p>---------</p><p> </p><p>OK, I've changed my mind about not posting any more information. For those of you following my story hour (most of you, I'm sure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), you know that my homebrew world has undergone a recent cataclysm, rendering the surface uninhabitable. My homebrew was nothing special, just vanilla D&D with gods from the PHB and a single, poorly-developed kingdom.</p><p> </p><p>I'm thinking that the current adventurers in the Underdark might stumble across a way to save the remnants of their world - a portal linking this sad, dying world to a new place. I think this might be an interesting and clever way to introduce a new campaign setting - the people from one world evacuate the fading cinder of their homeworld and begin to colonize a new world... except it's already inhabited.</p><p> </p><p>This new world could be anyplace, really. Even the Scarred Lands would look like Paradise Refound to the people in my Underdark, most of whom have never seen a plant before, let alone an ocean.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1265710, member: 7464"] Psion: anything you're willing to type about... I don't want to give too much information on what I'm looking for because a) I might see a better idea and b) I don't really know what I'm looking for anyway. So "partial settings" (whatever that means) are fine. My only criterian is that the setting be published. I want to have a book (or books) in my hands to read. Even if the setting is totally cool, but all it has is a website or some PDFs, I'm not really interested. ------ People have said that Scarred Lands is high on flavor - and I see that from the bits posted on the sites Nightfall pointed me at. On the other hand, Kalamar seems to be lacking in individual flavor. But surely it has [i]some. [/i]What is unique about Kalamar (other than that damn cool atlas)? I am undecided if I want lots of flavor or very little. The main dillema is whether or not my players will devote the time required to read background material or not... --------- OK, I've changed my mind about not posting any more information. For those of you following my story hour (most of you, I'm sure ;)), you know that my homebrew world has undergone a recent cataclysm, rendering the surface uninhabitable. My homebrew was nothing special, just vanilla D&D with gods from the PHB and a single, poorly-developed kingdom. I'm thinking that the current adventurers in the Underdark might stumble across a way to save the remnants of their world - a portal linking this sad, dying world to a new place. I think this might be an interesting and clever way to introduce a new campaign setting - the people from one world evacuate the fading cinder of their homeworld and begin to colonize a new world... except it's already inhabited. This new world could be anyplace, really. Even the Scarred Lands would look like Paradise Refound to the people in my Underdark, most of whom have never seen a plant before, let alone an ocean. [/QUOTE]
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What are the pros and cons of the different campaign settings?
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