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General Tabletop Discussion
*TTRPGs General
What are the pros and cons of the different campaign settings?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1265763" data-attributes="member: 871"><p>With the criteria that you mentioned, maybe one of the aforementioned "partial" settings may work. It'll give you some "blank spots" to develop for yourself, as well as some developed areas for beginning players to explore.</p><p></p><p>Greyhawk is a possibility, since the PHB gods were used in your setting--quite feasible for one of those deities importing the mortals from one realm to another.</p><p></p><p>FR is a big possibility with all the portal magic. However, they'd probably have to integrate into an existing society rather than create one of their own.</p><p></p><p>Scarred Lands might be a possibility--IIRC, it's a world recovering from ruin, and it may be quite easy for newcomers to settle in a currently unclaimed area.</p><p></p><p>Then again, I'll obligatorily plug Lankhmar--not necessarily as a definite setting, since most of the material is out of print & for previous editions, but maybe at least for a means to an end. The Caves of the wizard Ningauble of the Seven Eyes extend not only to Nehwon (home of Lankhmar), but to multiple realities/worlds, even our own Earth (though a more medieval-style setting). Ninguable was referred to as the "Gossiper of the Gods," and he'd be a source of information for where the settlers could reasonably go--for a price, of course. If anything, there could easily be a series of world-hopping adventures as the PCs try to find a suitable new "home" for their people. Or, perhaps there could be multiple colonies of people in different worlds, who link themselves with other colonies via interdimensional portals (or maps to to worlds via Ningauble's caves).</p><p></p><p>Then again, what about any of the computer game-based settings, like Diablo, Everquest, or Warcraft? They've got a fair amount of fame in their own right compared to many paper & pencil games.</p><p></p><p>Ultimately, I'd say it boils down to a few basic things:</p><p></p><p>* How much time &/or money are you willing to invest into the setting?</p><p></p><p>* Is the amount of money/time you're willing to spend on a setting going to be worth it, based on the amount of interest/effort on the part of the players? (i.e., Don't drop a mint into buying setting books & whatnot for a game your players aren't interested in playing.)</p><p></p><p>* What style of play are you going for?</p><p></p><p>* What style of play do your players prefer?</p><p></p><p>* What will best suit your needs as a DM?</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1265763, member: 871"] With the criteria that you mentioned, maybe one of the aforementioned "partial" settings may work. It'll give you some "blank spots" to develop for yourself, as well as some developed areas for beginning players to explore. Greyhawk is a possibility, since the PHB gods were used in your setting--quite feasible for one of those deities importing the mortals from one realm to another. FR is a big possibility with all the portal magic. However, they'd probably have to integrate into an existing society rather than create one of their own. Scarred Lands might be a possibility--IIRC, it's a world recovering from ruin, and it may be quite easy for newcomers to settle in a currently unclaimed area. Then again, I'll obligatorily plug Lankhmar--not necessarily as a definite setting, since most of the material is out of print & for previous editions, but maybe at least for a means to an end. The Caves of the wizard Ningauble of the Seven Eyes extend not only to Nehwon (home of Lankhmar), but to multiple realities/worlds, even our own Earth (though a more medieval-style setting). Ninguable was referred to as the "Gossiper of the Gods," and he'd be a source of information for where the settlers could reasonably go--for a price, of course. If anything, there could easily be a series of world-hopping adventures as the PCs try to find a suitable new "home" for their people. Or, perhaps there could be multiple colonies of people in different worlds, who link themselves with other colonies via interdimensional portals (or maps to to worlds via Ningauble's caves). Then again, what about any of the computer game-based settings, like Diablo, Everquest, or Warcraft? They've got a fair amount of fame in their own right compared to many paper & pencil games. Ultimately, I'd say it boils down to a few basic things: * How much time &/or money are you willing to invest into the setting? * Is the amount of money/time you're willing to spend on a setting going to be worth it, based on the amount of interest/effort on the part of the players? (i.e., Don't drop a mint into buying setting books & whatnot for a game your players aren't interested in playing.) * What style of play are you going for? * What style of play do your players prefer? * What will best suit your needs as a DM? Hope this helps. [/QUOTE]
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What are the pros and cons of the different campaign settings?
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