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General Tabletop Discussion
*TTRPGs General
What are the pros and cons of the different campaign settings?
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<blockquote data-quote="Kichwas" data-source="post: 1267170" data-attributes="member: 891"><p>+1 stat races? Where? None of the ones in the main book nor player's guide are +/- 1 stat built. All use +/- 2.</p><p></p><p>Anti-feats are for NPCs only. DMs are told that it is unadvised to give them to PCs. Considering that it takes two anti-feats to earn one feat, and only I will use them for my NPCs, I'm not worried.</p><p></p><p>Kenzer has added new core classes once. While you may not like the logic they used for them, it has worked well enough for many others. Recently they put out "Stealth and Style" which took two of their new classes and updated them to 3.5 as well as provided a very solid integration for the classes that gives them, frankly, more logic to exist than the Ranger, Paladin, or Barbarian have by a long stretch. All of those could just as easily be fighters, with the odd level of cleric, or prestige classes.</p><p></p><p>As for their prestige class design, I've liked some and not others. Something I could say of any book I've bought.</p><p></p><p>Only two of their books are rules heavy - Villain Design and Player's Guide. A third is all new monsters, and two new ones have a fair mix of rules (Salt and Sea Dogs and Stealth and Style). Most of what they publish is in the source material end - which has always been steller.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1267170, member: 891"] +1 stat races? Where? None of the ones in the main book nor player's guide are +/- 1 stat built. All use +/- 2. Anti-feats are for NPCs only. DMs are told that it is unadvised to give them to PCs. Considering that it takes two anti-feats to earn one feat, and only I will use them for my NPCs, I'm not worried. Kenzer has added new core classes once. While you may not like the logic they used for them, it has worked well enough for many others. Recently they put out "Stealth and Style" which took two of their new classes and updated them to 3.5 as well as provided a very solid integration for the classes that gives them, frankly, more logic to exist than the Ranger, Paladin, or Barbarian have by a long stretch. All of those could just as easily be fighters, with the odd level of cleric, or prestige classes. As for their prestige class design, I've liked some and not others. Something I could say of any book I've bought. Only two of their books are rules heavy - Villain Design and Player's Guide. A third is all new monsters, and two new ones have a fair mix of rules (Salt and Sea Dogs and Stealth and Style). Most of what they publish is in the source material end - which has always been steller. [/QUOTE]
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What are the pros and cons of the different campaign settings?
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