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General Tabletop Discussion
*TTRPGs General
What are the pros and cons of the different campaign settings?
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<blockquote data-quote="Kichwas" data-source="post: 1267343" data-attributes="member: 891"><p>Psion: Didn't really say I don't use the Villain Design Handbook. The if there should be worded more like "If I use" as in "in those occassions where I take from this source".</p><p></p><p>As far as weakneses to the setting, the only one I see is a blandness to the writing style in places within the main book.</p><p></p><p>It can read as dry in places. It's not built to hype you up (despite the silly line on the back cover about 'ass-kicking' which I believe was put there by WotC), but rather to place as much information as possible within the text.</p><p></p><p>Many notable elements can be just dropped into the middle of a paragraph here or there. As a result some people come away thinking the book lacks adventure hooks or 'things going on' and others find a wealth of such material. There's more there than in say, FRCS - but it's not called out. Likewise with how they handle non humans - it's all in the middle of the text rather than called out to it's own sections (save for Hobgoblins). There's an amazing amount of information given for what is going on with non humans, but you have to read deeply and with attention or you might miss it.</p><p></p><p></p><p>For <strong>Soveriegn Stone</strong>: I really liked the magic system in this one, and the new base classes as well. If I ever decide to use my Fahla setting with DnD again I will likely appropriate these elements for it rather than use the core magic system. But the world itself seems lacking in logical development. It feels artificial rather than organic. Built suddenly to support a certain plotline.</p><p></p><p>Anyone mention <strong>Bluffside</strong>? This setting -which I believe is now out of print- is also 'just a single city'. It's richly detailed and full of ideas but races in the back lack mention of their ECLs despite at least one seeming to clearly be above ECL 0 (the Sixam, who can fly).</p><p></p><p>Another good setting I picked up was <strong>Ravenloft</strong>. Though I only have the first book. This setting completley lacks logic and sensible design in the layout of the world and it's socio-political makeup. However... the hook for the setting actually demands this. The very nature of what brings the assorted realms together is magical and demands a certain lack of logic - which creates one of the central tensions. The material is interesting and well written.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1267343, member: 891"] Psion: Didn't really say I don't use the Villain Design Handbook. The if there should be worded more like "If I use" as in "in those occassions where I take from this source". As far as weakneses to the setting, the only one I see is a blandness to the writing style in places within the main book. It can read as dry in places. It's not built to hype you up (despite the silly line on the back cover about 'ass-kicking' which I believe was put there by WotC), but rather to place as much information as possible within the text. Many notable elements can be just dropped into the middle of a paragraph here or there. As a result some people come away thinking the book lacks adventure hooks or 'things going on' and others find a wealth of such material. There's more there than in say, FRCS - but it's not called out. Likewise with how they handle non humans - it's all in the middle of the text rather than called out to it's own sections (save for Hobgoblins). There's an amazing amount of information given for what is going on with non humans, but you have to read deeply and with attention or you might miss it. For [b]Soveriegn Stone[/b]: I really liked the magic system in this one, and the new base classes as well. If I ever decide to use my Fahla setting with DnD again I will likely appropriate these elements for it rather than use the core magic system. But the world itself seems lacking in logical development. It feels artificial rather than organic. Built suddenly to support a certain plotline. Anyone mention [b]Bluffside[/b]? This setting -which I believe is now out of print- is also 'just a single city'. It's richly detailed and full of ideas but races in the back lack mention of their ECLs despite at least one seeming to clearly be above ECL 0 (the Sixam, who can fly). Another good setting I picked up was [b]Ravenloft[/b]. Though I only have the first book. This setting completley lacks logic and sensible design in the layout of the world and it's socio-political makeup. However... the hook for the setting actually demands this. The very nature of what brings the assorted realms together is magical and demands a certain lack of logic - which creates one of the central tensions. The material is interesting and well written. [/QUOTE]
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