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General Tabletop Discussion
*TTRPGs General
What are the pros and cons of the different campaign settings?
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<blockquote data-quote="Buttercup" data-source="post: 1267504" data-attributes="member: 990"><p>Thanks for reminding me, johnselmack!</p><p> </p><p><strong>Sovereign Stone:</strong> Love the magic system! I <em><strong>will</strong></em> find an excuse to use it one of these days. The tweaks they've made to the races are quite interesting too. Dwarves become mongol hordes. Orcs become a sea-faring race with water magic affinity. I'll agree that the geography of the world seems slapped together to support the designer's "cool" ideas. To me, the campaign book and the magic book are useful to pillage for ideas, but I would never use them off the shelf to run a campaign.</p><p> </p><p><strong>Nyambe:</strong> I haven't spent the time delving into this one that I should have. But I have skimmed it while looking for ideas several times. What I know of it is quite interesting, but I would probably use it as one region in a larger world rather than setting a whole campaign in it. The ghosts/ancestors play a big role. The armor and weapons are cool. It's just a dang good idea. I'd recommend it to anyone looking for something different.</p><p> </p><p>And then I should probably mention a sub-setting I picked up a few months ago:</p><p> </p><p><strong>Redhurst Academy of Magic:</strong> This is a great concept, and the book is physically gorgeous. For those who don't know, it's a school of magic that you can plug into a larger campaign. Supposedly it plane hops, so some days it's in FR, others in Kalamar, and so forth. Actually, this is the part I liked the least, because some of the places they tried to integrate do not work. Then too, the book has some serious problems with grammar and spelling that should never have gotten past a competent editor. In spite of these flaws, I would use this book to run a short campaign for young teens. The book has plenty of plot hooks for a group like that, and since the school teleports, when your players know the rules well enough to be released into the world, you can have a graduation ceremony and dump them out of the gates into any place you choose.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1267504, member: 990"] Thanks for reminding me, johnselmack! [b]Sovereign Stone:[/b] Love the magic system! I [i][b]will[/b][/i] find an excuse to use it one of these days. The tweaks they've made to the races are quite interesting too. Dwarves become mongol hordes. Orcs become a sea-faring race with water magic affinity. I'll agree that the geography of the world seems slapped together to support the designer's "cool" ideas. To me, the campaign book and the magic book are useful to pillage for ideas, but I would never use them off the shelf to run a campaign. [b]Nyambe:[/b] I haven't spent the time delving into this one that I should have. But I have skimmed it while looking for ideas several times. What I know of it is quite interesting, but I would probably use it as one region in a larger world rather than setting a whole campaign in it. The ghosts/ancestors play a big role. The armor and weapons are cool. It's just a dang good idea. I'd recommend it to anyone looking for something different. And then I should probably mention a sub-setting I picked up a few months ago: [b]Redhurst Academy of Magic:[/b] This is a great concept, and the book is physically gorgeous. For those who don't know, it's a school of magic that you can plug into a larger campaign. Supposedly it plane hops, so some days it's in FR, others in Kalamar, and so forth. Actually, this is the part I liked the least, because some of the places they tried to integrate do not work. Then too, the book has some serious problems with grammar and spelling that should never have gotten past a competent editor. In spite of these flaws, I would use this book to run a short campaign for young teens. The book has plenty of plot hooks for a group like that, and since the school teleports, when your players know the rules well enough to be released into the world, you can have a graduation ceremony and dump them out of the gates into any place you choose. [/QUOTE]
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What are the pros and cons of the different campaign settings?
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