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General Tabletop Discussion
*TTRPGs General
What are the pros and cons of the different campaign settings?
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<blockquote data-quote="Treebore" data-source="post: 1281121" data-attributes="member: 10177"><p>I have DMed using Forgotten Realms, Greyhawk, Dragonlance, Planescape, Paladium, Ravenloft, real medieval Earth, Harn, Lahkmar, Cascandia (my homebrew), and probably others, such as Hollow World, that I just don't remember.</p><p></p><p>What have i learned? That I made every single one of them a fun world to game in, and they were MY worlds, ran MY way. The homebrew route is good for several things, saving you money, tailored exactly to your tastes, and is a total mystery to your players. Con: it usually becomes a heck of a lot of work! </p><p></p><p>Pro's of published worlds. Players who have read some or a lot of the material feel like they are really a part of the world, not an outsider looking in. As for the players quoting this or that book so it should be so here. I got around that by telling my players that "Yes, it may be in a novel or sourcebook, but unless i say it is so, it ISN'T so in my version of FR, GReyhawk, Ravenloft, etc...</p><p></p><p>The big Pro of published worlds: The geography is already decided upon and nicely mapped out with a lot of location names already made up for you. You want more detail? Do it yourself or buy a supplement that sounds like it has what you want.</p><p></p><p>I own Scarred Lands, everything of Kalamar, Oathbound, Oriental Adventures, and Dungeonworld. I haven't used a single setting for a campaign yet. Why do I own them? Because they are all very different Campaign concepts that I know I will have fun with, eventually. Plus I can afford to buy them.</p><p></p><p>So, unless you love all the work involved in a good homebrew, and have the time to do it, then do it. If you have the money, go with something published. You can always alter it to your vision/tastes with a lot less work than a homebrew, and therefore a lot less time.</p><p></p><p>I admire the good homebrew campaign, did it when i was single and had the time and inclination. Now i am married with 3 kids and loving every minute of it. So now i buy and use published stuff, and it is all good once I modify it to my vision/tastes. Which is what you are expected to do by every publisher out there.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1281121, member: 10177"] I have DMed using Forgotten Realms, Greyhawk, Dragonlance, Planescape, Paladium, Ravenloft, real medieval Earth, Harn, Lahkmar, Cascandia (my homebrew), and probably others, such as Hollow World, that I just don't remember. What have i learned? That I made every single one of them a fun world to game in, and they were MY worlds, ran MY way. The homebrew route is good for several things, saving you money, tailored exactly to your tastes, and is a total mystery to your players. Con: it usually becomes a heck of a lot of work! Pro's of published worlds. Players who have read some or a lot of the material feel like they are really a part of the world, not an outsider looking in. As for the players quoting this or that book so it should be so here. I got around that by telling my players that "Yes, it may be in a novel or sourcebook, but unless i say it is so, it ISN'T so in my version of FR, GReyhawk, Ravenloft, etc... The big Pro of published worlds: The geography is already decided upon and nicely mapped out with a lot of location names already made up for you. You want more detail? Do it yourself or buy a supplement that sounds like it has what you want. I own Scarred Lands, everything of Kalamar, Oathbound, Oriental Adventures, and Dungeonworld. I haven't used a single setting for a campaign yet. Why do I own them? Because they are all very different Campaign concepts that I know I will have fun with, eventually. Plus I can afford to buy them. So, unless you love all the work involved in a good homebrew, and have the time to do it, then do it. If you have the money, go with something published. You can always alter it to your vision/tastes with a lot less work than a homebrew, and therefore a lot less time. I admire the good homebrew campaign, did it when i was single and had the time and inclination. Now i am married with 3 kids and loving every minute of it. So now i buy and use published stuff, and it is all good once I modify it to my vision/tastes. Which is what you are expected to do by every publisher out there. [/QUOTE]
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What are the pros and cons of the different campaign settings?
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