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what are the ramifications of points-of-light?
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<blockquote data-quote="haakon1" data-source="post: 5109148" data-attributes="member: 25619"><p>I agree with your view of the implications of a true POL setting for possible reactions by locals to wandering adventures. It sounds like a Western to me -- possibly a 1970s spaghetti Western, possibly High Noon, etc.</p><p></p><p></p><p></p><p></p><p>I think this is a good thing. A role-playing "penalty" for playing a drow in a setting where drow are seen as evil underground dwellers makes sense to me. The "cantina scene" party design is not something I (or my players, or the people I game with when I'm a player) like, so I'm not sure to what extent it's truly the norm, versus a hard core minority -- those who play so often they are jaded with normal tropes.</p><p></p><p>And if it is now the norm, subverting it should also be fun.</p><p></p><p></p><p></p><p></p><p>Ah, like the traditional hero's journey?</p><p></p><p>Beyond this, there's scope for the small town kid who discovers a broader world, maybe even helping restore some of the pre-apocalyptic order (like Luke Skywalker, or Kevin Costner's Postman).</p><p></p><p>Also, even if the world consists of small, isolated survivalist hamlets, they aren't necessarily all hostile to outsiders/afraid to bring in hired guns. The reluctant, last resort hiring of the hired guns makes sense to me.</p><p></p><p>And there could be an underlying memory of the fallen empire, a religious connections -- like the Roman Catholic Church after the fall of the Roman Empire, or a remnant of the fallen empire -- like the Byzantine Empire -- that are still providing some connections and broader views.</p><p></p><p>But again, WOTC already has published their POL version, and it likely has little to do with this.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5109148, member: 25619"] I agree with your view of the implications of a true POL setting for possible reactions by locals to wandering adventures. It sounds like a Western to me -- possibly a 1970s spaghetti Western, possibly High Noon, etc. I think this is a good thing. A role-playing "penalty" for playing a drow in a setting where drow are seen as evil underground dwellers makes sense to me. The "cantina scene" party design is not something I (or my players, or the people I game with when I'm a player) like, so I'm not sure to what extent it's truly the norm, versus a hard core minority -- those who play so often they are jaded with normal tropes. And if it is now the norm, subverting it should also be fun. Ah, like the traditional hero's journey? Beyond this, there's scope for the small town kid who discovers a broader world, maybe even helping restore some of the pre-apocalyptic order (like Luke Skywalker, or Kevin Costner's Postman). Also, even if the world consists of small, isolated survivalist hamlets, they aren't necessarily all hostile to outsiders/afraid to bring in hired guns. The reluctant, last resort hiring of the hired guns makes sense to me. And there could be an underlying memory of the fallen empire, a religious connections -- like the Roman Catholic Church after the fall of the Roman Empire, or a remnant of the fallen empire -- like the Byzantine Empire -- that are still providing some connections and broader views. But again, WOTC already has published their POL version, and it likely has little to do with this. [/QUOTE]
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what are the ramifications of points-of-light?
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