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*TTRPGs General
What are the Realistic Limitations of the OGL?
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<blockquote data-quote="Gilwen" data-source="post: 5087849" data-attributes="member: 1871"><p>That is not the case even with the most liberal reading of the license. It is also not supported by any of the three dozen books that use the OGL that I have studied. The SRD is really expansive and there really isn't an effective way to produce a closed product when using it and the OGL.</p><p></p><p>The OGL allows you to close or PI your own original (non-OGC derived) material but not OGC derived material. It is impossible to close content once it is OGC. The license defines what Dervative Material means and the definition includes changes and modifications along with a whole list of other usages. That definition is the only one that applies since it is spelled out in the license. So even if you change everything about some item of OGC that you are using just the mere fact that you derived it makes what you are creating OGC by default. that is why you see tons and tons of similar or straight up copied OGC being reused with the only things being PI or closed are the name, fluff, and possibly original rule additions. </p><p></p><p>Sections 1 of the OGL <a href="http://www.wizards.com/default.asp?x=d20/article/srdarchive" target="_blank">d20 System Archive</a> covers the definitions that pertain to the license and its usage.</p><p></p><p>I'll also point to the D20 license archive at wizards.</p><p>On this link <a href="http://www.wizards.com/default.asp?x=d20/oglfaq/20040123f" target="_blank">Open Game License:Frequently Asked Questions</a> </p><p>specifically checkout the follow questoins in that FAQ:</p><p>What is "Open Game Content?"</p><p>If I identify something as Product Identity that was previously distributed as Open Game Content, does the material become Product Identity?</p><p></p><p>It sounds like we are going to have to agree to disagree on this topic. As always if somene is going to go into business with this license it's always smart to consult a lawyer.</p><p></p><p>Gil</p></blockquote><p></p>
[QUOTE="Gilwen, post: 5087849, member: 1871"] That is not the case even with the most liberal reading of the license. It is also not supported by any of the three dozen books that use the OGL that I have studied. The SRD is really expansive and there really isn't an effective way to produce a closed product when using it and the OGL. The OGL allows you to close or PI your own original (non-OGC derived) material but not OGC derived material. It is impossible to close content once it is OGC. The license defines what Dervative Material means and the definition includes changes and modifications along with a whole list of other usages. That definition is the only one that applies since it is spelled out in the license. So even if you change everything about some item of OGC that you are using just the mere fact that you derived it makes what you are creating OGC by default. that is why you see tons and tons of similar or straight up copied OGC being reused with the only things being PI or closed are the name, fluff, and possibly original rule additions. Sections 1 of the OGL [url=http://www.wizards.com/default.asp?x=d20/article/srdarchive]d20 System Archive[/url] covers the definitions that pertain to the license and its usage. I'll also point to the D20 license archive at wizards. On this link [url=http://www.wizards.com/default.asp?x=d20/oglfaq/20040123f]Open Game License:Frequently Asked Questions[/url] specifically checkout the follow questoins in that FAQ: What is "Open Game Content?" If I identify something as Product Identity that was previously distributed as Open Game Content, does the material become Product Identity? It sounds like we are going to have to agree to disagree on this topic. As always if somene is going to go into business with this license it's always smart to consult a lawyer. Gil [/QUOTE]
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