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General Tabletop Discussion
*Pathfinder & Starfinder
What are the "Roles" in True20, Etc?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3868864" data-attributes="member: 710"><p>Basically, it tries to do the same thing that hit points try to do, but maybe it is in fact better then hit points at it. Hit points only relate to damage, they have nothing to do with spell effects, social interaction and so on.</p><p></p><p>Hitpoints were created decades ago. Conviction (and similar reroll mechanics) is a newer concept, with the same basic goal.</p><p>I don't know since hit-point bypassing mechanics exist that rely on a single roll (like spells with Saves), but I wonder if the major reason for their inception was there to add a new element of "thrill" or danger to high hitpoint characters.</p><p>And so I wonder, if in a few decades, There will be types of attacks that don't affect Conviction?</p><p></p><p>Or are conviction/karma/action point/reroll based "danger buffers" an actual improvement/refinement of hit points, and will never need circumvention like hit points? (I hope so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3868864, member: 710"] Basically, it tries to do the same thing that hit points try to do, but maybe it is in fact better then hit points at it. Hit points only relate to damage, they have nothing to do with spell effects, social interaction and so on. Hitpoints were created decades ago. Conviction (and similar reroll mechanics) is a newer concept, with the same basic goal. I don't know since hit-point bypassing mechanics exist that rely on a single roll (like spells with Saves), but I wonder if the major reason for their inception was there to add a new element of "thrill" or danger to high hitpoint characters. And so I wonder, if in a few decades, There will be types of attacks that don't affect Conviction? Or are conviction/karma/action point/reroll based "danger buffers" an actual improvement/refinement of hit points, and will never need circumvention like hit points? (I hope so. :) ) [/QUOTE]
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What are the "Roles" in True20, Etc?
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