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<blockquote data-quote="Nergal Pendragon" data-source="post: 6503388" data-attributes="member: 6777649"><p>Sacrosanct got what I had for the rest, so I'm addressing this.</p><p></p><p>This is so very, very much true. 3.0 departed from DnD tradition in quite a few areas, to the point I was actually confused because I was transitioning from Baldur's Gate 2 to 3.0. It took me a bit to figure out I didn't need THAC0 and a positive armor value was a good thing. And I had to entirely relearn the proficiency system and how the sneaky-thief class works. And I remember the days when Grand Mastery was truly a thing for DnD, but only because I played the video game version of it.</p><p></p><p>That actually surprised the people who taught me how to play at the table. Up until they learned what attracted me to DnD and realized that, terminology-wise, I was on the level of their newest member when 2E ended, not the level of a completely new player.</p><p></p><p>I see 4E as the same way; it, too, was a departure from tradition. And it had massive amounts of potential! And what from 4E that made it into 5E are some of the items that I think make 5E a stronger edition. The definition of long rest, for example, potentially puts an end to some of the arguments that hampered 3E.</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6503388, member: 6777649"] Sacrosanct got what I had for the rest, so I'm addressing this. This is so very, very much true. 3.0 departed from DnD tradition in quite a few areas, to the point I was actually confused because I was transitioning from Baldur's Gate 2 to 3.0. It took me a bit to figure out I didn't need THAC0 and a positive armor value was a good thing. And I had to entirely relearn the proficiency system and how the sneaky-thief class works. And I remember the days when Grand Mastery was truly a thing for DnD, but only because I played the video game version of it. That actually surprised the people who taught me how to play at the table. Up until they learned what attracted me to DnD and realized that, terminology-wise, I was on the level of their newest member when 2E ended, not the level of a completely new player. I see 4E as the same way; it, too, was a departure from tradition. And it had massive amounts of potential! And what from 4E that made it into 5E are some of the items that I think make 5E a stronger edition. The definition of long rest, for example, potentially puts an end to some of the arguments that hampered 3E. [/QUOTE]
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