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<blockquote data-quote="I'm A Banana" data-source="post: 6503809" data-attributes="member: 2067"><p>I think that's a debatable proposition. It's certainly one possible outcome, but I would need more evidence before I subscribed to the idea that it was an inevitable outcome. </p><p></p><p></p><p></p><p>This statement befuddles me a little because there's 4e classes and races that I <strong>never saw in play</strong> for the entire 6 year span of the game, and the latter tiers of BECMI were rarefied places that it seems few characters ever managed to get to. "Things I won't need for at least six months" describes 90% of the word count of ANY edition of D&D except perhaps OD&D (and maybe 1e, though there were too many monsters there). </p><p></p><p></p><p></p><p>I think your experience is too narrow here to expand it to a generality. While I imagine one would likely find that "most" groups probably cajoled someone into playing a cleric "most" of the time, it would not take very much effort at all to uncover quite a few counterpoints to that. D&D is diverse. Healing is only essential if you're in a group that's getting in a lot of fights and taking a lot of damage over the course of multiple days in pre-3e D&D. This doesn't necessarily reflect how large swaths of the player base actually use the game. *Especially* the more narrative/story-driven DMing contingents popular during 2e. </p><p></p><p></p><p></p><p>When you take the experience of those hardcore enough to know KoDT or use the term "healbot" prior to 2000 and generalize it, I think you're ignoring a huge amount of D&D player diversity. These things were hardly ubiquitous presences. Those who know of them hardly speak for the majority of the player base. ENWorld probably has more than a few of those, and I'd certainly not call this place a representative sample of the millions of folks who play the game on a semi-regular basis.</p><p></p><p>Basically, I don't buy your characterization of those groups as "isolated." I mean, I'm hardly a D&D Lite user, and I've read maybe 3 KoDT strips in my life (all probably linked from gaming websites like this) and didn't hear the term "healbot" until my brief stint with MMO's circa 2004 (and never heard it apply to D&D until 4e). I might be exceptional, but I've definitely played this game with more people who wouldn't know a Gazebo reference than people that would.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6503809, member: 2067"] I think that's a debatable proposition. It's certainly one possible outcome, but I would need more evidence before I subscribed to the idea that it was an inevitable outcome. This statement befuddles me a little because there's 4e classes and races that I [B]never saw in play[/B] for the entire 6 year span of the game, and the latter tiers of BECMI were rarefied places that it seems few characters ever managed to get to. "Things I won't need for at least six months" describes 90% of the word count of ANY edition of D&D except perhaps OD&D (and maybe 1e, though there were too many monsters there). I think your experience is too narrow here to expand it to a generality. While I imagine one would likely find that "most" groups probably cajoled someone into playing a cleric "most" of the time, it would not take very much effort at all to uncover quite a few counterpoints to that. D&D is diverse. Healing is only essential if you're in a group that's getting in a lot of fights and taking a lot of damage over the course of multiple days in pre-3e D&D. This doesn't necessarily reflect how large swaths of the player base actually use the game. *Especially* the more narrative/story-driven DMing contingents popular during 2e. When you take the experience of those hardcore enough to know KoDT or use the term "healbot" prior to 2000 and generalize it, I think you're ignoring a huge amount of D&D player diversity. These things were hardly ubiquitous presences. Those who know of them hardly speak for the majority of the player base. ENWorld probably has more than a few of those, and I'd certainly not call this place a representative sample of the millions of folks who play the game on a semi-regular basis. Basically, I don't buy your characterization of those groups as "isolated." I mean, I'm hardly a D&D Lite user, and I've read maybe 3 KoDT strips in my life (all probably linked from gaming websites like this) and didn't hear the term "healbot" until my brief stint with MMO's circa 2004 (and never heard it apply to D&D until 4e). I might be exceptional, but I've definitely played this game with more people who wouldn't know a Gazebo reference than people that would. [/QUOTE]
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