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What are the Roles now?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6504173" data-attributes="member: 67338"><p>to all of you that think that striker is gone, and those of you that think striker wasn't in 3e... or 2e for that matter I have a question about rogue/thief.</p><p></p><p>Lets say I sit at your table (2e,3e,4e doesn't matter, and it just surprised someone in my 5e character creation night) and I say I'm making a social rogue that isn't very good in a fight. I don't really know how to stab people, I just am a face and a sly trickster... as the game levels how do you keep that feel?</p><p></p><p>when we made characters Tuesday night the player in question found himself having (with only leather armor and a dagger) was the 2nd best AC, 2nd best HP, good attack, and most important highest melee and ranged weapon damage potential in the game...</p><p></p><p>in 2e if you strike from hiding (and later if you flank... now in 5th if another player is attacking that target) you deal extra damage. x2 and later x3 damage enough to be more then a critical... later editions changed that to +xd6 sneak attack...</p><p></p><p>in my Tuesday night game that striker feature is at +3d6... the rogue had a 14 Dex (not high at all) and the fighter with an 18 str and an axe is doing less damage if both engage the target... 1d10+4 (9.5) compared to 1d4+3d6+2 (14.5)</p><p></p><p>I mean even if you don't like the word striker (witch in this context means doing good single target burst damage) then you have to admit the rogue and even the thief was always built to do good single target burst damage, and as far as I know has no option not to...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6504173, member: 67338"] to all of you that think that striker is gone, and those of you that think striker wasn't in 3e... or 2e for that matter I have a question about rogue/thief. Lets say I sit at your table (2e,3e,4e doesn't matter, and it just surprised someone in my 5e character creation night) and I say I'm making a social rogue that isn't very good in a fight. I don't really know how to stab people, I just am a face and a sly trickster... as the game levels how do you keep that feel? when we made characters Tuesday night the player in question found himself having (with only leather armor and a dagger) was the 2nd best AC, 2nd best HP, good attack, and most important highest melee and ranged weapon damage potential in the game... in 2e if you strike from hiding (and later if you flank... now in 5th if another player is attacking that target) you deal extra damage. x2 and later x3 damage enough to be more then a critical... later editions changed that to +xd6 sneak attack... in my Tuesday night game that striker feature is at +3d6... the rogue had a 14 Dex (not high at all) and the fighter with an 18 str and an axe is doing less damage if both engage the target... 1d10+4 (9.5) compared to 1d4+3d6+2 (14.5) I mean even if you don't like the word striker (witch in this context means doing good single target burst damage) then you have to admit the rogue and even the thief was always built to do good single target burst damage, and as far as I know has no option not to... [/QUOTE]
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