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What are the Roles now?
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<blockquote data-quote="DEFCON 1" data-source="post: 6504244" data-attributes="member: 7006"><p>And that's exactly the kind of rules switch WotC seems to be putting onto each table themselves to make. If a table has a player who wants to play more warlord-ish, that player and the DM can easily decide that Rally grants actual HP rather than Temp HP. Or they can both decide to add or swap in the Healing Word spell into the Fighter chassis, call it Inspiring Word, and go to town. Easiest way to do that would be either add Inspiring Word to the Battlemaster manuevers list and "cast" Inspiring Word by spending a superiority die (and you can spend more than one die to raise the "spell slot" like you can if you are a caster.) Or if you didn't want to couple Inspiring Word to the BM maneuver system, another method would be to allow a fighter to exchange one of their attacks from Extra Attack to cast Inspiring Word, and be allowed to do that a couple times per short rest. There are many ways you can take the Fighter and drop in Inspiring (Healing) Word into their class features and get the healing you want for a "non-caster" healer.</p><p></p><p>Although of course... from what I've been reading here on the boards, one of the main issues for their desire for a warlord isn't the healing so much as it is the "moving allies around the battlefield" and the "buffs" you can grant to your allies (at a significantly higher rate than what you can give using BM maneuvers). And to get all that... you might have to go with the Eldritch Knight sub-class chassis, and then pick and choose spells across all the classes that most closely mimic the movement and buffing abilities of the Warlord as the Warlord's "spells" (or "Exploits") known. And then you just shave off the fact that it's "magic" and they are "spells", and instead they are a "Warlord Knight's" "martial exploits". And I mean heck... the EK using Intelligence too... which lines up perfectly with the secondary ability score the Warlord used.</p><p></p><p>But in every case of this... this is a design change that will need to be done by an individual table, because it's not something I think WotC will do in the short term. Heck... there already are several "builds" of potential warlord classes and sub-classes in the House Rules forum here that people could play... and I bet someone might easily now go build a Warlord "spell list" for an Eldritch Knight swapover that might have 4 to 6 spells at each level to select from... all renamed as "warlord exploits" with the fluff changed to make them non-magical. It certainly is doable. It just wouldn't be "official". But then again... unless you had your heart set on playing it as your Adventurer's League character, being "official" means absolutely jack at your own table.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6504244, member: 7006"] And that's exactly the kind of rules switch WotC seems to be putting onto each table themselves to make. If a table has a player who wants to play more warlord-ish, that player and the DM can easily decide that Rally grants actual HP rather than Temp HP. Or they can both decide to add or swap in the Healing Word spell into the Fighter chassis, call it Inspiring Word, and go to town. Easiest way to do that would be either add Inspiring Word to the Battlemaster manuevers list and "cast" Inspiring Word by spending a superiority die (and you can spend more than one die to raise the "spell slot" like you can if you are a caster.) Or if you didn't want to couple Inspiring Word to the BM maneuver system, another method would be to allow a fighter to exchange one of their attacks from Extra Attack to cast Inspiring Word, and be allowed to do that a couple times per short rest. There are many ways you can take the Fighter and drop in Inspiring (Healing) Word into their class features and get the healing you want for a "non-caster" healer. Although of course... from what I've been reading here on the boards, one of the main issues for their desire for a warlord isn't the healing so much as it is the "moving allies around the battlefield" and the "buffs" you can grant to your allies (at a significantly higher rate than what you can give using BM maneuvers). And to get all that... you might have to go with the Eldritch Knight sub-class chassis, and then pick and choose spells across all the classes that most closely mimic the movement and buffing abilities of the Warlord as the Warlord's "spells" (or "Exploits") known. And then you just shave off the fact that it's "magic" and they are "spells", and instead they are a "Warlord Knight's" "martial exploits". And I mean heck... the EK using Intelligence too... which lines up perfectly with the secondary ability score the Warlord used. But in every case of this... this is a design change that will need to be done by an individual table, because it's not something I think WotC will do in the short term. Heck... there already are several "builds" of potential warlord classes and sub-classes in the House Rules forum here that people could play... and I bet someone might easily now go build a Warlord "spell list" for an Eldritch Knight swapover that might have 4 to 6 spells at each level to select from... all renamed as "warlord exploits" with the fluff changed to make them non-magical. It certainly is doable. It just wouldn't be "official". But then again... unless you had your heart set on playing it as your Adventurer's League character, being "official" means absolutely jack at your own table. [/QUOTE]
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