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What are the Roles now?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6504310" data-attributes="member: 67338"><p>well I was saying 2e, 3e,4e, and 5e all were striker capable (to different levels) I will focus on 2e for this post...</p><p></p><p>you have 2 13th level combatants, 13th level thief with +1 short sword +3vs magic users and the other is 13th level fighter with a +3 flameing longsword...</p><p></p><p>the fighter gets more attacks (I think 2/1 at this level) he has a thac0 of 8 the thief has a thac0 of 15 or 14... the theif most likely at best has a +1 from str, and the fighter has +3... the fighter has specialization (why wouldn't he) so the fighter is hitting ALOT more often, but a back stab +4 no dex could even that up a lot...</p><p></p><p>fighter hits for 1d8+10 damage so (11-18 average 15 but attacking twice to 22,30,36)</p><p>rogue hits for 1d6+3x5 so 20-81 damage average 35 damage... </p><p></p><p>now in perspective the fighter is very effective, but the rogue (who as you point out has ALOT of utility over the fighter) can use it's class feature to with a much lesser weapon deal as much damage as the max round of the fighter on average...</p><p></p><p>now I rember games that went both ways with crits, so I can't remember witch was the RAW way, but if thieves crit did it then multiply the damage?</p><p></p><p>so yes rouges in 3e were MORE strikery (and uncanny dodge and evasion both are even more so combat stuff) but it was just an upgrade of the same idea...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6504310, member: 67338"] well I was saying 2e, 3e,4e, and 5e all were striker capable (to different levels) I will focus on 2e for this post... you have 2 13th level combatants, 13th level thief with +1 short sword +3vs magic users and the other is 13th level fighter with a +3 flameing longsword... the fighter gets more attacks (I think 2/1 at this level) he has a thac0 of 8 the thief has a thac0 of 15 or 14... the theif most likely at best has a +1 from str, and the fighter has +3... the fighter has specialization (why wouldn't he) so the fighter is hitting ALOT more often, but a back stab +4 no dex could even that up a lot... fighter hits for 1d8+10 damage so (11-18 average 15 but attacking twice to 22,30,36) rogue hits for 1d6+3x5 so 20-81 damage average 35 damage... now in perspective the fighter is very effective, but the rogue (who as you point out has ALOT of utility over the fighter) can use it's class feature to with a much lesser weapon deal as much damage as the max round of the fighter on average... now I rember games that went both ways with crits, so I can't remember witch was the RAW way, but if thieves crit did it then multiply the damage? so yes rouges in 3e were MORE strikery (and uncanny dodge and evasion both are even more so combat stuff) but it was just an upgrade of the same idea... [/QUOTE]
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