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<blockquote data-quote="yakuba" data-source="post: 6504334" data-attributes="member: 6698582"><p>Not really, you're talking 5d8 damage with almost certainly no Strength bonus, so average 22.5 + magic. At that same level you're non-specialized fighter with the same longsword is attacking twice with, probably, a slightly greater chance to hit (even including the +4, and probably a higher bonus magic weapon and certainly at least +2 damage bonus per hit, for a 13 + magic, and more like 23.5 + magic for a specialized fighter with 5/2 attacks per round. Moreover, that's every single round for the fighter vs one round for the thief. </p><p></p><p></p><p></p><p>I've never played 3.x/PF, so I mostly try not to comment on it.</p><p> </p><p></p><p></p><p>I disagree. a 4e Rogue that focuses on skills over striking will end up being a very poor striker. Your primary resource for improvement is your feats. It's a single pool and if you devote that pool to skill improvement, you will end up considerably behind someone who focuses on accuracy improvement. In 5e although there is again a shared pool of feats, but because combat is not nearly so sensitive to accuracy, and because there are not many ways, in the feat system, to increase your accuracy, the difference between a damage optimized rogue and a skill optimized rogue is much lower. </p><p></p><p>I'd also disagree on the 'WAY more' utilities. The class and subclass features such as Cunning Action, Expertise, Slippery Mind, Supreme Sneak, etc. are just as, if not more, numerous than the utility power slots for a 4e rogue.</p></blockquote><p></p>
[QUOTE="yakuba, post: 6504334, member: 6698582"] Not really, you're talking 5d8 damage with almost certainly no Strength bonus, so average 22.5 + magic. At that same level you're non-specialized fighter with the same longsword is attacking twice with, probably, a slightly greater chance to hit (even including the +4, and probably a higher bonus magic weapon and certainly at least +2 damage bonus per hit, for a 13 + magic, and more like 23.5 + magic for a specialized fighter with 5/2 attacks per round. Moreover, that's every single round for the fighter vs one round for the thief. I've never played 3.x/PF, so I mostly try not to comment on it. I disagree. a 4e Rogue that focuses on skills over striking will end up being a very poor striker. Your primary resource for improvement is your feats. It's a single pool and if you devote that pool to skill improvement, you will end up considerably behind someone who focuses on accuracy improvement. In 5e although there is again a shared pool of feats, but because combat is not nearly so sensitive to accuracy, and because there are not many ways, in the feat system, to increase your accuracy, the difference between a damage optimized rogue and a skill optimized rogue is much lower. I'd also disagree on the 'WAY more' utilities. The class and subclass features such as Cunning Action, Expertise, Slippery Mind, Supreme Sneak, etc. are just as, if not more, numerous than the utility power slots for a 4e rogue. [/QUOTE]
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