Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 6504375" data-attributes="member: 67338"><p>in 2e (my first D&D experience) </p><p>theif as above so I don't think I have to go over it again</p><p></p><p>you had fighters and palidens (almost never saw those in play) who where tough and up front combatants who were always in the front line... they could take more then there share of hits and had best AC and best to hit... 9/10th of the time they did the best damage over the course of the fight as well</p><p></p><p>you had CLeric and Druid who were almost as tough as the fighter, and had spells... spells change the game it gives you WAY more in the way of variability... but both were mostly (not entirely) used to heal and buff... </p><p></p><p>you had Ranger who was somewhere inbetween the fighter and the druid... with a little rogue thrown in... it was very weird. </p><p></p><p>you had bard... it made the ranger look like it fit... it had wizard spells and theif attack but not the backstab... and less skills but more knowledge...</p><p></p><p>then you had wizard... it was the worst AC, and HP, and often I saw ones that even at 4th or 5th level could be one shoted. they had few spells per day (no bonus spells form high Int) and buff spells with bad riders (haste) or attack spells that could back fire (Enveration) but once you got them going and to a highish level they started to change the whole game... both the most powerful/versitle class and the weakest/most railroad calss depending on the level...</p><p></p><p>(Now I had Ninja, Barbarian, and Psion books to add but I'll skip that inless someone really feels those or chronomancer matter)</p><p></p><p>in 3e ALOT changed...</p><p>fighter's and Palidens took a bit of a cut in power, Rogues (not thieves anymore) lost out on being only skill users but gained ALOT of combat (sneak attack+uncanny dodge really made them a skimisher), the cleric got more variability and some up grades that really made them more versitle (never have to prep a healing spell), and Druids got OP... the wizard was weird, at the same time it gained more spells and new ways to cast them, and took away those draw backs... we then added the barbrain, monk and sorcerer...</p><p></p><p>both 2e and 3e gave you a lot of customization (more so 3e) but at the end of the day both were made with the 4-5 man team in mind... a fighter a mage a cleric a thief and a 5th wheel. Now could your fighter be a ranger in eaith...yup... could you go with just 5 wizards... yea. could you multi and duil class you betcha... but again the base line was one thing and you could change it to be another..</p><p></p><p></p><p>so what did 4e look at... the 4-5 man party, the fighter the mage the cleri and the thief... and what did they bring to the table in and out of combat... lets look at combat the fighter stood up and fought in the front line, the thief (if he waded in at all) moved to get one big blow, the cleric healed and buffed, the wizard through spells... so they said "OK how do we break those down so multi classes can fit each one?" </p><p></p><p>now if you think roles needed to be done better, I agree...especially if you just take phb1.</p><p>If you think they were made up based on nothing that came before... I don't get how you came to that...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6504375, member: 67338"] in 2e (my first D&D experience) theif as above so I don't think I have to go over it again you had fighters and palidens (almost never saw those in play) who where tough and up front combatants who were always in the front line... they could take more then there share of hits and had best AC and best to hit... 9/10th of the time they did the best damage over the course of the fight as well you had CLeric and Druid who were almost as tough as the fighter, and had spells... spells change the game it gives you WAY more in the way of variability... but both were mostly (not entirely) used to heal and buff... you had Ranger who was somewhere inbetween the fighter and the druid... with a little rogue thrown in... it was very weird. you had bard... it made the ranger look like it fit... it had wizard spells and theif attack but not the backstab... and less skills but more knowledge... then you had wizard... it was the worst AC, and HP, and often I saw ones that even at 4th or 5th level could be one shoted. they had few spells per day (no bonus spells form high Int) and buff spells with bad riders (haste) or attack spells that could back fire (Enveration) but once you got them going and to a highish level they started to change the whole game... both the most powerful/versitle class and the weakest/most railroad calss depending on the level... (Now I had Ninja, Barbarian, and Psion books to add but I'll skip that inless someone really feels those or chronomancer matter) in 3e ALOT changed... fighter's and Palidens took a bit of a cut in power, Rogues (not thieves anymore) lost out on being only skill users but gained ALOT of combat (sneak attack+uncanny dodge really made them a skimisher), the cleric got more variability and some up grades that really made them more versitle (never have to prep a healing spell), and Druids got OP... the wizard was weird, at the same time it gained more spells and new ways to cast them, and took away those draw backs... we then added the barbrain, monk and sorcerer... both 2e and 3e gave you a lot of customization (more so 3e) but at the end of the day both were made with the 4-5 man team in mind... a fighter a mage a cleric a thief and a 5th wheel. Now could your fighter be a ranger in eaith...yup... could you go with just 5 wizards... yea. could you multi and duil class you betcha... but again the base line was one thing and you could change it to be another.. so what did 4e look at... the 4-5 man party, the fighter the mage the cleri and the thief... and what did they bring to the table in and out of combat... lets look at combat the fighter stood up and fought in the front line, the thief (if he waded in at all) moved to get one big blow, the cleric healed and buffed, the wizard through spells... so they said "OK how do we break those down so multi classes can fit each one?" now if you think roles needed to be done better, I agree...especially if you just take phb1. If you think they were made up based on nothing that came before... I don't get how you came to that... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top