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What are the Roles now?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6505087" data-attributes="member: 67338"><p>when they sat down to make 4e, and came up with the terms for the roles they looked back at the way the 3e classes where built and there assumption... If I am rembering right it was bard and monk that most astounded them... but for now lets focus on rogue.</p><p></p><p>SO the rogue (again looking at 3e) had sneak attack, and was really more of a dex based class. It moved around and got burst damage (aka not every round) that put it in a higher damage dealing rate. This time (now onto 4e) they called out exaclt what they were doing... they called sneak attack a striker feature... a way to burst damage. </p><p></p><p>Now the 5e creators (some of the same guys) went back through all editions to find the most iconic... and look what we got... sneak attack like 3e... a way to burst damage. </p><p></p><p>At no point do I recommend creating a grid and filling (as some say 4e did...and I have to admit some classes feel that way) HOWEVER using terms to describe the features of a class and what they do... "Hey rogues have this feature called sneak attack and it s extra damage" and "Hey rogues have this uncanny dodge to help against like wise high damage attacks"</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6505087, member: 67338"] when they sat down to make 4e, and came up with the terms for the roles they looked back at the way the 3e classes where built and there assumption... If I am rembering right it was bard and monk that most astounded them... but for now lets focus on rogue. SO the rogue (again looking at 3e) had sneak attack, and was really more of a dex based class. It moved around and got burst damage (aka not every round) that put it in a higher damage dealing rate. This time (now onto 4e) they called out exaclt what they were doing... they called sneak attack a striker feature... a way to burst damage. Now the 5e creators (some of the same guys) went back through all editions to find the most iconic... and look what we got... sneak attack like 3e... a way to burst damage. At no point do I recommend creating a grid and filling (as some say 4e did...and I have to admit some classes feel that way) HOWEVER using terms to describe the features of a class and what they do... "Hey rogues have this feature called sneak attack and it s extra damage" and "Hey rogues have this uncanny dodge to help against like wise high damage attacks" [/QUOTE]
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