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What are the Roles now?
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<blockquote data-quote="Dausuul" data-source="post: 6505741" data-attributes="member: 58197"><p>You're not just putting a thumb on the scale for the rogue in this example, you're putting your whole hand. You're ignoring every single ability the fighter has except Action Surge and Extra Attack. Fighting style and expanded crit range both contribute substantially to the fighter's damage output. On top of that, you are pairing a high-damage rogue build (Assassin archetype) with a defensive fighter build (sword-and-board).</p><p></p><p>At level 5, assuming a 70% chance to hit, here's the real DPR for a rapier-wielding assassin rogue versus a greatsword champion fighter:</p><p></p><p><strong>ROGUE, ROUND 1:</strong> 30.94 damage. (With advantage, 91% chance to crit for 2d8+6d6+4.)</p><p><strong>ROGUE, LATER ROUNDS:</strong> 14.05 damage. (65% chance of a normal hit for 1d8+3d6+4, 5% chance of a crit for 2d8+6d6+4.)</p><p></p><p><strong>FIGHTER, ROUND 1:</strong> 37.87 damage. (Four attacks, each with a 60% chance of a normal hit for 2d6+4 and 10% chance of a crit for 4d6+4. Re-roll all 1s and 2s on the dice.)</p><p><strong>FIGHTER, LATER ROUNDS:</strong> 18.93 damage. (Two attacks, each with a 60% chance of a normal hit for 2d6+4 and 10% chance of a crit for 4d6+4. Re-roll all 1s and 2s on the dice.)</p><p></p><p>The rogue <em>can</em> just barely match the fighter by switching to dual shortswords, but in that case you're giving up the ability to use Cunning Action, since you need the bonus action for your off-hand attack. And of course all this is assuming no feats. Meanwhile, the fighter has a better AC than the rogue--even without a shield, full plate beats Dex-plus-studded-leather--and can take a lot more punishment.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6505741, member: 58197"] You're not just putting a thumb on the scale for the rogue in this example, you're putting your whole hand. You're ignoring every single ability the fighter has except Action Surge and Extra Attack. Fighting style and expanded crit range both contribute substantially to the fighter's damage output. On top of that, you are pairing a high-damage rogue build (Assassin archetype) with a defensive fighter build (sword-and-board). At level 5, assuming a 70% chance to hit, here's the real DPR for a rapier-wielding assassin rogue versus a greatsword champion fighter: [B]ROGUE, ROUND 1:[/B] 30.94 damage. (With advantage, 91% chance to crit for 2d8+6d6+4.) [B]ROGUE, LATER ROUNDS:[/B] 14.05 damage. (65% chance of a normal hit for 1d8+3d6+4, 5% chance of a crit for 2d8+6d6+4.) [B]FIGHTER, ROUND 1:[/B] 37.87 damage. (Four attacks, each with a 60% chance of a normal hit for 2d6+4 and 10% chance of a crit for 4d6+4. Re-roll all 1s and 2s on the dice.) [B]FIGHTER, LATER ROUNDS:[/B] 18.93 damage. (Two attacks, each with a 60% chance of a normal hit for 2d6+4 and 10% chance of a crit for 4d6+4. Re-roll all 1s and 2s on the dice.) The rogue [I]can[/I] just barely match the fighter by switching to dual shortswords, but in that case you're giving up the ability to use Cunning Action, since you need the bonus action for your off-hand attack. And of course all this is assuming no feats. Meanwhile, the fighter has a better AC than the rogue--even without a shield, full plate beats Dex-plus-studded-leather--and can take a lot more punishment. [/QUOTE]
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