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*Dungeons & Dragons
What are the Roles now?
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<blockquote data-quote="I'm A Banana" data-source="post: 6505925" data-attributes="member: 2067"><p>Why would that be true? Roles as they were played are subject to a lot of variation and subjectivity. That's kind of my point, after all -- 4e's roles weren't familiar to a lot of players. </p><p></p><p></p><p></p><p>If someone says they played the game with roles that were basically 4e's roles, I'm in no position to dispute that. If you say you had color-coded roles, maybe you did! ("red" is classes that are melee, 'cuz they get covered in blood, and "blue" is characters who are cool because every group has a cool character, and "yellow" is characters who dressed up in chicken suits because that was super-important in this one game and it became a thing for the group and....)</p><p></p><p></p><p></p><p>I don't buy that concrete definitions are required. They say these were important to them, and they are the most reliable witness to their own experience, so I accept their account of what happened to them. Trying to pin down subjective roles with mathematical certainty is a quixotic endeavor. I mean, the rogue/thief is an example from this very thread - some DMs had them as "strikers" because they dealt big spike damage on a semi-regular basis, but other DMs didn't, because of a more limited interpretation of Backstab. Neither group is "wrong," it's just a variety of experiences.</p><p></p><p></p><p></p><p>Man, I am not usually one to throw this around, but if you can find me a D&D group that never made up anything of their own, I'm pretty much going to say that they were playing D&D wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><em>...a world where everyone plays pregens and obeys RAW 100%....where the DM runs only modules set in pre-existing settings....where every goblin was statistically identical....</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Which is just to say that coming up with party roles isn't some aberrant variation, it's just a way to play.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6505925, member: 2067"] Why would that be true? Roles as they were played are subject to a lot of variation and subjectivity. That's kind of my point, after all -- 4e's roles weren't familiar to a lot of players. If someone says they played the game with roles that were basically 4e's roles, I'm in no position to dispute that. If you say you had color-coded roles, maybe you did! ("red" is classes that are melee, 'cuz they get covered in blood, and "blue" is characters who are cool because every group has a cool character, and "yellow" is characters who dressed up in chicken suits because that was super-important in this one game and it became a thing for the group and....) I don't buy that concrete definitions are required. They say these were important to them, and they are the most reliable witness to their own experience, so I accept their account of what happened to them. Trying to pin down subjective roles with mathematical certainty is a quixotic endeavor. I mean, the rogue/thief is an example from this very thread - some DMs had them as "strikers" because they dealt big spike damage on a semi-regular basis, but other DMs didn't, because of a more limited interpretation of Backstab. Neither group is "wrong," it's just a variety of experiences. Man, I am not usually one to throw this around, but if you can find me a D&D group that never made up anything of their own, I'm pretty much going to say that they were playing D&D wrong. ;) [I]...a world where everyone plays pregens and obeys RAW 100%....where the DM runs only modules set in pre-existing settings....where every goblin was statistically identical....[/I] :p Which is just to say that coming up with party roles isn't some aberrant variation, it's just a way to play. [/QUOTE]
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