Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 6506199" data-attributes="member: 67338"><p>if you really want to discuse the roles, and my insight to them... I will, but please if this is some trick or game to "PROVE SOMEONE WRONG" please let it go. I am going to in good faith again try this, because I really do feel there is benfit to the game by talking about this.</p><p></p><p>2 offensive roles 2 defensive roles no one of witch is 100% solitary, and there is a lot of over lap once a class is fit in.</p><p></p><p>Strikers as a class are offensive as primary. They are mobile damage dealers. Damage can come in many forms, some classes are slightly higher single target but constant damage (avenger, and slayer) some are able to do spike damage but not every round (rogue) some are very spike glass cannon (Assasin) and some are aoe high damage (sorcerer). </p><p></p><p> In the role you are the one who is going to find the target and put him down... a well placed backstab and disintegrate can both be examples of this. It is the combat part of the rogue class from 3e (witch is based on the 2e idea of backstab),</p><p></p><p></p><p></p><p>Defenders as a class are defensive primary. They need to have a way to lock down targets or persuade them to attack them(by hook or by crook). The Mark was the go to way to do this with 4e, but you can often walk into a real problem with it. ((((In my personal experience High Defense defender make sense in style and rp but in play if it is impssoble to hit or hurt the defender it weakens the mark...))))</p><p></p><p>In the role they are jumping up and screaming for attention. A kender (man I HATE using them as a positive example) taunting, a 3e knight with a challenge, and 4e marks all are examples of this. The trick with this is that you need to be a threat (so can't be too low damage) and be targetable, but also sturdy. </p><p></p><p>This was supposed to represent the fighter as the front line taking the hit so the wizard doesn't... I'm not sure that it is really did that, and to be honest it is not the strongest of the roles to work with. </p><p></p><p></p><p>Leader as a role(Damn I hate that name almost as much as I hate kenders) is defensive in nature. they buff and heal. It is by far the eaiseist to pick out. The Cleric is and most likely always will be the perfect example. Now 4e gave a minor action heal 2/encounter. In 3e they gave the cleric the ability to swap out for healing spells. It is also the easiest to track back and forth through all editions... I mean people who bearly know d&D know "Some one has to be a healer."</p><p></p><p></p><p>luck to be sure...it in 4e is also the closest to being that straight jacket people complained about. Wizard is the most versatile class pre4e, longest spell list and the ability to switch spells. The idea of limiting the wizard to the controller role came from the idea that SoD and battlefield control was the most powerful/fun in 3e. </p><p>It is about debuffing and laying conditions on enemies (including denying actions) it is about creating and summoning to change the field. </p><p></p><p></p><p></p><p></p><p>now lets talk intent and tools. The creaters of the basic game (any edition) ment to have some base line to challenge the PCs... that baseline has changed over the years. These titles are not the first used, and they also were not exclusive (again 2 different strikers could be very diffren out of combat) </p><p></p><p>classes have tools, and primary and secondary (and in the case of spell casters tertiaty) roles, and you can with work (or sometimes by mistake) push toward one or the other.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6506199, member: 67338"] if you really want to discuse the roles, and my insight to them... I will, but please if this is some trick or game to "PROVE SOMEONE WRONG" please let it go. I am going to in good faith again try this, because I really do feel there is benfit to the game by talking about this. 2 offensive roles 2 defensive roles no one of witch is 100% solitary, and there is a lot of over lap once a class is fit in. Strikers as a class are offensive as primary. They are mobile damage dealers. Damage can come in many forms, some classes are slightly higher single target but constant damage (avenger, and slayer) some are able to do spike damage but not every round (rogue) some are very spike glass cannon (Assasin) and some are aoe high damage (sorcerer). In the role you are the one who is going to find the target and put him down... a well placed backstab and disintegrate can both be examples of this. It is the combat part of the rogue class from 3e (witch is based on the 2e idea of backstab), Defenders as a class are defensive primary. They need to have a way to lock down targets or persuade them to attack them(by hook or by crook). The Mark was the go to way to do this with 4e, but you can often walk into a real problem with it. ((((In my personal experience High Defense defender make sense in style and rp but in play if it is impssoble to hit or hurt the defender it weakens the mark...)))) In the role they are jumping up and screaming for attention. A kender (man I HATE using them as a positive example) taunting, a 3e knight with a challenge, and 4e marks all are examples of this. The trick with this is that you need to be a threat (so can't be too low damage) and be targetable, but also sturdy. This was supposed to represent the fighter as the front line taking the hit so the wizard doesn't... I'm not sure that it is really did that, and to be honest it is not the strongest of the roles to work with. Leader as a role(Damn I hate that name almost as much as I hate kenders) is defensive in nature. they buff and heal. It is by far the eaiseist to pick out. The Cleric is and most likely always will be the perfect example. Now 4e gave a minor action heal 2/encounter. In 3e they gave the cleric the ability to swap out for healing spells. It is also the easiest to track back and forth through all editions... I mean people who bearly know d&D know "Some one has to be a healer." luck to be sure...it in 4e is also the closest to being that straight jacket people complained about. Wizard is the most versatile class pre4e, longest spell list and the ability to switch spells. The idea of limiting the wizard to the controller role came from the idea that SoD and battlefield control was the most powerful/fun in 3e. It is about debuffing and laying conditions on enemies (including denying actions) it is about creating and summoning to change the field. now lets talk intent and tools. The creaters of the basic game (any edition) ment to have some base line to challenge the PCs... that baseline has changed over the years. These titles are not the first used, and they also were not exclusive (again 2 different strikers could be very diffren out of combat) classes have tools, and primary and secondary (and in the case of spell casters tertiaty) roles, and you can with work (or sometimes by mistake) push toward one or the other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the Roles now?
Top